(08-05-2020, 04:58 PM)sssks6070 Wrote: Wow you can't view my video and I can't view the link of background you provided .It says you don't have administrative rights ...
It must have something to do with Google drive. I will upload it somewhere else and put a link here.
(01-22-1975, 11:17 PM)sssks6070
Anyways, updated the link of video opening it again. In case you still can't view it , it is about a character named "Badger" or "Ceasar" (a louis like character) from DRS/DR-LF2. He summons a sword like freeze and when you hit enemies with it , it just works like that thing which you wanted to add in Rudolf ..
"Enemies stay in Dance of the pain state and lose their mp per second !!"
[/quote' Wrote: I'll try the mod
(01-22-1975, 11:17 PM)sssks6070
About Davis -
1.Adding bdy in davis's first singlong frame is great idea. It will make him more balanced.
2.Davis lacks a move like Woody's D>J.
Something like Singlong punch but in foward direction.
Something extra I would like to suggest ..
It is about heavy weapons, characters should have next: 12 instead of next: 999 in frame no. 19 and 117. It will also fix some bugs too , which occur when you hit someone when he/she is picking a heavy weapon ....
Forgive me for my bad english
:D
1. I'll make it and see what happens
2. I'll consider it. I think we have to keep in mind this is also what makes Davis a completely different character than Woody. I think Marti & Starsky did this on purpose, as well as giving Davis a slower (but also strong/defence Breaking) dash attack. If we decide to make a move similar to Woody's Tiger Dash in terms of practical use, I believe it should be weaker and over a shorter distance than Woody's D>J. This in turn gives more reason to inplement a combo move with fall: 70, high dvx values and a -dvy value in both the character and itr. Maybe with added energy effect and being difficult to hit while he's using the move (similar to Woody's Tiger Dash). What do you think?
Extra. About this suggestion, thanks for that! I will see if it interferes with the gameplay in a good way and probably implement it
I could understand everything fine. Thanks for the effort
(08-05-2020, 10:54 PM)sssks6070 Wrote: [quote="Memento Wrote: As for the input in Woody: I suddenly have an idea. I can put both his teleporting moves under DvJ, where DvJ+A can be teleport to friend. Then I will use D^J as input for the new punch.
Idea is nice but don't you think it would be like forcefully adding something new to him.
Messing with original commands will make him lose his originality and I don't think Marti and Starky would do something like that ....
I believe this is a personal preference.. To me it's logical to change the Telesport to enemy input to DvJ+A (of +J), simply because we don't have to force a fully new input for Woody. It was also agreed on a couple of times that an input with a hit_a for a stronger/boosted attack would be a good thing in some characters. Why not with Woody's teleport?^_^However, the input may be changed back if it will work better with the other characters
Of course you could still discuss if Woody nerds any changes at all. Therefor I think to general opinion is very important. Any edit that I make that is not wanted, will be deleted from the data.