Thread Rating:
  • 2 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Character: Goku 2021 (normal, SSJ1, SSJ2)
#3
How's this for a melee combo? Not entirely sure about mainly the flip kick. Maybe I'll not use the first row of this picture.

[Image: QLEkkbF.png]

Edit: I'll probably not use the 'moving' punch sprites either ^ They don't look too good.

Edit 13-09-2020: [Image: J2sg6vX.png] SSJ2

Edit 18-09-2020: I have been working on normal form Goku for a bit. Here's what I've done:
- DvA combo: increased MP cost for kamehameha to ground
- Changed the super punch combo, added 1 move (energy push)
- New jump attack
- Press jump in the defense being hit - frame (111) to dash back and dodge incoming small attacks such as punches
- Higher MP cost for DvJ spirit bomb
- Added a minor chasing effect to his D>A ki blasts
Original character edits
Goku2021
LF2 Timelapse (open source mod)

Reply
Thanks given by: Silverthorn


Messages In This Thread
Goku 2021 (normal, SSJ1, SSJ2) - by Memento - 08-22-2020, 05:57 PM
RE: Goku 2021 (normal, SSJ1, SSJ2) - by FerZ - 08-22-2020, 06:42 PM
RE: Goku 2021 (normal, SSJ1, SSJ2) - by Memento - 08-24-2020, 06:43 PM
RE: Goku 2021 (normal, SSJ1, SSJ2) - by Memento - 10-01-2020, 08:14 PM
RE: Goku 2021 (normal, SSJ1, SSJ2) - by Sin - 10-01-2020, 09:46 PM
RE: Goku 2021 (normal, SSJ1, SSJ2) - by FerZ - 10-02-2020, 05:24 AM
RE: Goku 2021 (normal, SSJ1, SSJ2) - by Memento - 03-26-2021, 11:00 PM
RE: Goku 2021 (normal, SSJ1, SSJ2) - by Memento - 05-22-2021, 07:47 PM
RE: Goku 2021 (normal, SSJ1, SSJ2) - by Memento - 08-03-2022, 01:47 PM



Users browsing this thread: 2 Guest(s)