How's this for a melee combo? Not entirely sure about mainly the flip kick. Maybe I'll not use the first row of this picture.
Edit: I'll probably not use the 'moving' punch sprites either ^ They don't look too good.
Edit 13-09-2020: SSJ2
Edit 18-09-2020: I have been working on normal form Goku for a bit. Here's what I've done:
- DvA combo: increased MP cost for kamehameha to ground
- Changed the super punch combo, added 1 move (energy push)
- New jump attack
- Press jump in the defense being hit - frame (111) to dash back and dodge incoming small attacks such as punches
- Higher MP cost for DvJ spirit bomb
- Added a minor chasing effect to his D>A ki blasts
Edit: I'll probably not use the 'moving' punch sprites either ^ They don't look too good.
Edit 13-09-2020: SSJ2
Edit 18-09-2020: I have been working on normal form Goku for a bit. Here's what I've done:
- DvA combo: increased MP cost for kamehameha to ground
- Changed the super punch combo, added 1 move (energy push)
- New jump attack
- Press jump in the defense being hit - frame (111) to dash back and dodge incoming small attacks such as punches
- Higher MP cost for DvJ spirit bomb
- Added a minor chasing effect to his D>A ki blasts