(01-18-2021, 11:33 PM)The_Hari Wrote: Why shurikens don't cost any mana, while arrows still does?Rudolf needs to land 3 hits to stun an enemy, and MP Regen is disabled during Invisibility.
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Everyone should get one :T
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How do you even abuse F6 in normal game, I'm using it only for testing moves
It feels wrong for Rudolf to lose his most basic attack(specifically 2nd & 3rd star) when his MP is low.
In contrast, Henry only needs 1 shot to stun and can slowly inch his way closer with every shot(consistent rate of fire too unlike Rudolf). He only needs hit_a for JAA or >>J<A. The MP cost overall serves to discourage spamming so that players may reserve their MP for Henry's actual special moves.
For consistency yes, but what can I give Rudolf without breaking the feel of his character? The main thing is, same as Henry, I don't want to give him a DvA melee that has sufficiently fast startup to act as a counter after blocking, or an escape. Also, Rudolf has DJA to expand his moveset. I'm okay with the new move being a variant of an existing move.
I'm referring to F6 Invis+Clones, and I don't want to do it in a way that "de-links" the clones because it means they won't transform when Rudolf does. Come to think of it, F7+Clones is unfixable. This is low priority though since its not an issue with the main game.
(01-18-2021, 11:33 PM)The_Hari Wrote: So you can use it only once and only when your hp is below 33%? Then maybe make it so it gives better protection than one additional hit an armor can takeArmorBuff can be used multiple times as long as Louis' HP is low(or lf2.net is enabled). However, unlike other mods, re-casting only resets the buff(eg: always sets to armor+1) instead of being able to stack the buff infinitely(eg: armor+1,+2,+3,+4...).
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Haha, will you be able to supply your army with swords, or is it a multiplayer only (requring an input) move?
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Also, I'd like to see an army vs army phases in stage mode, then maybe delete minions that survived, so it wouldn't be only "final battle" thing
Freeze DJA is actually just normal DvJ, but Freeze summons the sword directly to the air instead of holding it in his own hand, so he doesn't need to drop his own weapon or throw the new ice sword. Its a largely quality-of-life change, and something like DvJJ input is not an option due to the current weapon being dropped instantly on 1st frame via wpoint kind 3.
Definitely a good idea for the army deletion, and I know a DC method to make that whole system work. It relies on Players not being able to go past the x:0 border, but all spawned Coms can.
(01-18-2021, 11:33 PM)The_Hari Wrote: How about making her orb into some sort of drone helper in stage mode? Would use weaker version of Jan's attacks, maybe not even need to make it a t0 but a player's chasing type 3?Not really a fan of the drone idea, but I do want to do something about her very existence.
For healing, I'm definitely replacing her with some kind of D^J dispenser in Stage.
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Steiner v3.00 (outdated), Challenge Stage v1.51
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