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Accessing an in-game editor
#1
2.0 
Prerequsites:
*) LF2 v2.0a
*) decrypt data\weapon0.txt, data\weapon1.txt & data\weapon6.txt
  you can use a builtin decryptor:
  o) enable debug mode ("abc" cheat code)
  o) press F3
  o) select decrp
  o) input file name to decrypt
  o) game decrypts file into temporary.txt - make copy / change name
*) put file name to edit in <file_editing> in data.txt
*) patch LF2.exe
  0041441C should be "mov ecx, ebx" instead of "lea ecx, [esp + 1C]"
  you can use this Cheat Engine table: https://pastebin.com/X9NnLbxs
*) in LF2:
  *) enable debug mode ("abc" cheat code)
  *) press F2

Keys:
PgDown / PgUp - next/previous frame
M - cycle itr <=> bdy mode
N - cycle center => cpoint => wpoint => opoint => bpoint mode
A - cycle light weapon => heavy weapon => milk
S - save (does not encrypt, probably you want edit .txt file if you want to save)
+ - increase wait
- - decrease wait
Enter - play animation from current frame

In center mode:
arrows - change center location

In CPoint mode:
C - change cpoint kind
arrows - change cpoint location
[] - change cought object frame number

In WPoint mode:
W - change wpoint kind
arrows - change wpoint location
[] - change weapon frame number

In OPoint mode:
arrows - change opoint location

In BPoint mode:
B - enable/disable bpoint
arrows - change bpoint location

In Body mode:
Insert - add body
Delete - remove body
K - cycle body kind
mouse - select body rect

In Itr mode:
Insert - add itr
Delete - remove itr
K - cycle itr kind
mouse - select itr rect

The editor looks like it was dropped in an early stage of development - it now requires binary patching and supports only itr kinds up to 6.
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Messages In This Thread
Accessing an in-game editor - by Xneby - 01-05-2022, 03:10 PM
RE: Accessing an in-game editor - by A-Man - 01-07-2022, 09:06 AM
RE: Accessing an in-game editor - by STM1993 - 01-07-2022, 12:47 PM



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