11-13-2008, 05:43 PM
two itr's: for creating areas that aren't just rectangles but, for example something in the shape of an "L". It doesn't do terribly much more.
vrest's: generally it is: the lower the value, the more often the itr will hit. vrest: 1 means that the itr hurts the enemy every frame. Caution, when you do this, you might get stuck in that attack-frame. Any value of 3 and above is, in my opinion, the most secure thing you can choose (2 creates bugs sometimes). The higher the vrest, the longer it takes to "charge up" the itr to hurt again. For screenfilling attacks, you might want to choose a vrest which is greater than 999, so that you won't hit the enemy twice (if you don't want that, of course :P). So yea, I think that's anything about that topic. For short reference: see post above :P
vrest's: generally it is: the lower the value, the more often the itr will hit. vrest: 1 means that the itr hurts the enemy every frame. Caution, when you do this, you might get stuck in that attack-frame. Any value of 3 and above is, in my opinion, the most secure thing you can choose (2 creates bugs sometimes). The higher the vrest, the longer it takes to "charge up" the itr to hurt again. For screenfilling attacks, you might want to choose a vrest which is greater than 999, so that you won't hit the enemy twice (if you don't want that, of course :P). So yea, I think that's anything about that topic. For short reference: see post above :P
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt