11-24-2008, 08:37 PM
Oh rite, the dat file.
Well I got part of it down it's just I want to know if I can have him teleport on the other side of the guy
<frame> 250 fly_crash
pic: 152 state: 3 wait: 2 next: 251 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 200
wpoint:
kind: 1 x: 34 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 13 y: 22 w: 40 h: 55
bdy_end:
<frame_end>
<frame> 251 fly_crash
pic: 153 state: 400 wait: 1 next: 252 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 95
sound: data\078.wav
wpoint:
kind: 1 x: 37 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 15 y: 29 w: 41 h: 48
bdy_end:
<frame_end>
<frame> 252 fly_crash
pic: 154 state: 3 wait: 1 next: 253 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\055.wav
wpoint:
kind: 1 x: 38 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 14 y: 29 w: 48 h: 50
bdy_end:
<frame_end>
<frame> 253 fly_crash
pic: 155 state: 3 wait: 1 next: 254 dvx: 25 dvy: -7 dvz: 4 centerx: 32 centery: 69 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\099.wav
opoint:
kind: 1 x: 12 y: 34 action: 20 dvx: 0 dvy: -8 oid: 204 facing: 0
opoint_end:
wpoint:
kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 254 fly_crash
pic: 155 state: 3 wait: 1 next: 255 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 68 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 19 y: 6 w: 44 h: 61 dvx: 0 dvy: -12 fall: 70 vrest: 10 bdefend: 60 injury: 85
itr_end:
bdy:
kind: 0 x: 20 y: 6 w: 42 h: 53
bdy_end:
<frame_end>
<frame> 255 fly_crash
pic: 156 state: 3 wait: 1 next: 256 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 66 hit_a: 0 hit_d: 0 hit_j: 251
wpoint:
kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 20 y: 5 w: 46 h: 60 dvx: 39 dvy: -7 fall: 70 vrest: 10 bdefend: 60 injury: 70
itr_end:
bdy:
kind: 0 x: 23 y: 6 w: 38 h: 57
bdy_end:
<frame_end>
<frame> 256 fly_crash
pic: 157 state: 3 wait: 1 next: 257 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 68 hit_a: 0 hit_d: 0 hit_j: 251
wpoint:
kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 17 y: 6 w: 48 h: 63 dvx: 33 dvy: -7 fall: 70 vrest: 10 bdefend: 60 injury: 55
itr_end:
bdy:
kind: 0 x: 23 y: 5 w: 36 h: 55
bdy_end:
<frame_end>
<frame> 257 fly_crash
pic: 158 state: 3 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 66 hit_a: 0 hit_d: 0 hit_j: 251
wpoint:
kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 17 y: 8 w: 48 h: 60 dvx: 27 dvy: -7 fall: 70 vrest: 10 bdefend: 60 injury: 45
itr_end:
bdy:
kind: 0 x: 22 y: 7 w: 38 h: 52
bdy_end:
<frame_end>
Well I got part of it down it's just I want to know if I can have him teleport on the other side of the guy
<frame> 250 fly_crash
pic: 152 state: 3 wait: 2 next: 251 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 200
wpoint:
kind: 1 x: 34 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 13 y: 22 w: 40 h: 55
bdy_end:
<frame_end>
<frame> 251 fly_crash
pic: 153 state: 400 wait: 1 next: 252 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 95
sound: data\078.wav
wpoint:
kind: 1 x: 37 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 15 y: 29 w: 41 h: 48
bdy_end:
<frame_end>
<frame> 252 fly_crash
pic: 154 state: 3 wait: 1 next: 253 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\055.wav
wpoint:
kind: 1 x: 38 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 14 y: 29 w: 48 h: 50
bdy_end:
<frame_end>
<frame> 253 fly_crash
pic: 155 state: 3 wait: 1 next: 254 dvx: 25 dvy: -7 dvz: 4 centerx: 32 centery: 69 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\099.wav
opoint:
kind: 1 x: 12 y: 34 action: 20 dvx: 0 dvy: -8 oid: 204 facing: 0
opoint_end:
wpoint:
kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 254 fly_crash
pic: 155 state: 3 wait: 1 next: 255 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 68 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 19 y: 6 w: 44 h: 61 dvx: 0 dvy: -12 fall: 70 vrest: 10 bdefend: 60 injury: 85
itr_end:
bdy:
kind: 0 x: 20 y: 6 w: 42 h: 53
bdy_end:
<frame_end>
<frame> 255 fly_crash
pic: 156 state: 3 wait: 1 next: 256 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 66 hit_a: 0 hit_d: 0 hit_j: 251
wpoint:
kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 20 y: 5 w: 46 h: 60 dvx: 39 dvy: -7 fall: 70 vrest: 10 bdefend: 60 injury: 70
itr_end:
bdy:
kind: 0 x: 23 y: 6 w: 38 h: 57
bdy_end:
<frame_end>
<frame> 256 fly_crash
pic: 157 state: 3 wait: 1 next: 257 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 68 hit_a: 0 hit_d: 0 hit_j: 251
wpoint:
kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 17 y: 6 w: 48 h: 63 dvx: 33 dvy: -7 fall: 70 vrest: 10 bdefend: 60 injury: 55
itr_end:
bdy:
kind: 0 x: 23 y: 5 w: 36 h: 55
bdy_end:
<frame_end>
<frame> 257 fly_crash
pic: 158 state: 3 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 66 hit_a: 0 hit_d: 0 hit_j: 251
wpoint:
kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 17 y: 8 w: 48 h: 60 dvx: 27 dvy: -7 fall: 70 vrest: 10 bdefend: 60 injury: 45
itr_end:
bdy:
kind: 0 x: 22 y: 7 w: 38 h: 52
bdy_end:
<frame_end>
Escape is a two-syllable word that grants temporary peace in the present to a future victim.