12-05-2008, 03:48 PM
(This post was last modified: 12-05-2008, 03:51 PM by Silverthorn.)
Alright, here you go 
Imagine this pseudo-code written in the exe of 2.0 (yes, it's very java-like instead of being c-like
):
Well, in 1.9c this part is simply this:
None. 
The feature doesn't exist. Playing music files in previous versions is just possible with objects that make the sound. But there's nothing similar to 2.0...
You can mess with the resource hacker as much as you want, there won't be any useful result.......
About the bg-images of the chars:
Again, source-code-related thing. Even if it the exe works after adding these resources, it won't do anything because this code is missing in the old versions.
So yea, I hope this helps you (well, you won't be able to do anything with this information, but I hope it removed a little confusion)

Imagine this pseudo-code written in the exe of 2.0 (yes, it's very java-like instead of being c-like
):Code:
if (wma-files in bgm-folder are there) {
play(asdf.wma);
}
else {
outputErrorMessage("asdf.wma doesn't exist!");
}Code:

The feature doesn't exist. Playing music files in previous versions is just possible with objects that make the sound. But there's nothing similar to 2.0...
You can mess with the resource hacker as much as you want, there won't be any useful result.......
About the bg-images of the chars:
Code:
charPick = random(1, 13);
display(face(charPick));So yea, I hope this helps you (well, you won't be able to do anything with this information, but I hope it removed a little confusion)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt

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