12-24-2008, 04:52 AM
don't have any link but, here's a quick explanation
lying frames (there's 2 of them, i think one's 219, forgot the other; just look for the 2 frames with wait: 30)
these frames are special in which they are repeated if the character is dead (so it has next: to itself). this is where you put an opoint - opoint only works if the frame is activated by a next:, which means it won't be activated if the character is alive coz the next: in the frame leads to the crouch frames, but if it's dead, then it leads to itself.
in the opoint, make it spawn an object with itr kind 0 and injury: negative something. this will mean that the thing it hits will gain the injury amount in hp. make this itr hit somewhere far off. make this object have state: 18.
back in the char's lying frames, add a bdy at the far off place where the itr is.
that's it. you're done.
Azriel~
lying frames (there's 2 of them, i think one's 219, forgot the other; just look for the 2 frames with wait: 30)
these frames are special in which they are repeated if the character is dead (so it has next: to itself). this is where you put an opoint - opoint only works if the frame is activated by a next:, which means it won't be activated if the character is alive coz the next: in the frame leads to the crouch frames, but if it's dead, then it leads to itself.
in the opoint, make it spawn an object with itr kind 0 and injury: negative something. this will mean that the thing it hits will gain the injury amount in hp. make this itr hit somewhere far off. make this object have state: 18.
back in the char's lying frames, add a bdy at the far off place where the itr is.
that's it. you're done.
Azriel~