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A little view of my mod of Little Fighter 2 (Musical Davis on page 3)
#7
(01-02-2009, 01:32 PM)Lf2-hacker Wrote:  but with bodys in the lying frame you can just punch them until they're dead

No they can't. They've different x, y, w and z's in bdy.
But you can hit the character when doing strike with the deep guy (0:31)..
it's just one example.
when rowing, it's the same.
when you are punching him and he was rowing, you can't hit him, until he is crouching

you see, if you are julian and making big bang on the character and he was rowing in the air, and wasn't hitted by the big bang. that's unrealistic.
btw. the mod is incomplete, the whole is just in development.
(01-02-2009, 01:32 PM)Lf2-hacker Wrote:  and all the hyper super mega ultra [can't count them all] are old
what do you mean exactly
If someone are interested are the bdy's on rowing and lying here:

Code:
<frame> 100 rowing
   pic: 66  state: 6  wait: 2  next: 101  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\017.wav
   wpoint:
      kind: 1  x: 28  y: 35  weaponact: 32  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 20  y: 30  w: 31  h: 18
   bdy_end:
<frame_end>

<frame> 101 rowing
   pic: 65  state: 6  wait: 6  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 34  y: 72  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 20  y: 30  w: 31  h: 18
   bdy_end:
<frame_end>

<frame> 102 rowing
   pic: 58  state: 6  wait: 2  next: 103  dvx: 9  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 38  y: 75  weaponact: 22  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 15  y: 61  w: 47  h: 18
   bdy_end:
<frame_end>

<frame> 103 rowing
   pic: 59  state: 6  wait: 2  next: 104  dvx: 9  dvy: 0  dvz: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 43  y: 47  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 15  y: 61  w: 47  h: 18
   bdy_end:
<frame_end>

<frame> 104 rowing
   pic: 69  state: 6  wait: 2  next: 105  dvx: 9  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 20  y: 61  weaponact: 25  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 15  y: 61  w: 47  h: 18
   bdy_end:
<frame_end>

<frame> 105 rowing
   pic: 58  state: 6  wait: 2  next: 219  dvx: 9  dvy: 0  dvz: 0  centerx: 38  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 35  y: 74  weaponact: 22  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 15  y: 61  w: 47  h: 18
   bdy_end:
<frame_end>

<frame> 106 rowing
   pic: 59  state: 6  wait: 2  next: 219  dvx: 9  dvy: 0  dvz: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 44  y: 48  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 7  x: 293  y: 198  w: 1  h: 1  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 15  y: 61  w: 47  h: 18
   bdy_end:
<frame_end>

<frame> 107 rowing
   pic: 69  state: 6  wait: 2  next: 219  dvx: 9  dvy: 0  dvz: 0  centerx: 35  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 20  y: 59  weaponact: 25  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 15  y: 61  w: 47  h: 18
   bdy_end:
<frame_end>

<frame> 108 rowing
   pic: 117  state: 6  wait: 3  next: 109  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 72  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\017.wav
   wpoint:
      kind: 1  x: 41  y: 29  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 20  y: 30  w: 31  h: 18
   bdy_end:
<frame_end>

<frame> 109 rowing
   pic: 118  state: 6  wait: 6  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 22  y: 23  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 20  y: 30  w: 31  h: 18
   bdy_end:
<frame_end>




<frame> 184 falling
   pic: 34  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 72  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 71  weaponact: 32  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 4  x: 32  y: 18  w: 33  h: 27  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   itr:
      kind: 4  x: 10  y: 38  w: 38  h: 21  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 27  y: 61  w: 20  h: 18
   bdy_end:
<frame_end>

<frame> 185 falling
   pic: 35  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 61  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 4  x: 32  y: 18  w: 33  h: 27  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   itr:
      kind: 4  x: 10  y: 38  w: 38  h: 21  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 27  y: 61  w: 20  h: 18
   bdy_end:
<frame_end>

<frame> 190 falling
   pic: 44  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 62  y: 74  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 4  x: 32  y: 18  w: 33  h: 27  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   itr:
      kind: 4  x: 10  y: 38  w: 38  h: 21  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 27  y: 61  w: 20  h: 18
   bdy_end:
<frame_end>

<frame> 191 falling
   pic: 45  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 69  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 4  x: 32  y: 18  w: 33  h: 27  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   itr:
      kind: 4  x: 10  y: 38  w: 38  h: 21  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 27  y: 61  w: 20  h: 18
   bdy_end:
<frame_end>



<frame> 230 lying
   pic: 34  state: 14  wait: 30  next: 219  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 73  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 41  y: 71  weaponact: 32  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 61  w: 43  h: 18
   bdy_end:
<frame_end>

<frame> 231 lying
   pic: 44  state: 14  wait: 30  next: 219  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 62  y: 74  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 61  w: 43  h: 18
   bdy_end:
<frame_end>
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RE: A little view of my mod of Little Fighter 2 - by pacspin - 01-03-2009, 07:55 PM



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