01-09-2009, 03:57 PM
I don't know what you want to achieve with your opoint....
I mean, if everything works correctly, this will happen:
# you transform form Dennis into Zero
# you opoint out another Zero with a random frame
Is this really what you want? If not, then tell me what this opoint's supposed to do. Create some smoke like Rudolf does when he disappears?
Second thing: adjust the bmp-part.
Replace: file(350-419): sprite\template1\zero\zero_2.bmp w: 1 h: 1 row: 1 col: 1 #imaginary
With: file(350-419): sprite\template1\zero\zero_2.bmp w: 1 h: 1 row: 10 col: 7 #imaginary
Third: ball attacks have the wrong sprites. the pic numbers are referring to the wrong spritesheets. solution: add 140 to every pic number that is greater or equal to 140.
Fourth:
file(210-279): sprite\sys\dennis_t.bmp w: 79 h: 79 row: 10 col: 7
I don't know how the spritesheets look like, so I just assume that this one has the regular dimensions and has 10x7 squares....
Fifth: frames 302-307 have strange pic-numbers (in Dennis.dat)
Sixth: (in Dennis.dat) use bdy:/kind: 0 instead of 1003. 1003 is only useful in criminal.dat.
-------
You might need to know that you can use ANY picture in the frames (indicated by the pic-value). The stuff in the bmp-part, the file()-thing is just for easier reference and does NOT have anything to do with the frame numbers.
I mean, if everything works correctly, this will happen:
# you transform form Dennis into Zero
# you opoint out another Zero with a random frame
Is this really what you want? If not, then tell me what this opoint's supposed to do. Create some smoke like Rudolf does when he disappears?
Second thing: adjust the bmp-part.
Replace: file(350-419): sprite\template1\zero\zero_2.bmp w: 1 h: 1 row: 1 col: 1 #imaginary
With: file(350-419): sprite\template1\zero\zero_2.bmp w: 1 h: 1 row: 10 col: 7 #imaginary
Third: ball attacks have the wrong sprites. the pic numbers are referring to the wrong spritesheets. solution: add 140 to every pic number that is greater or equal to 140.
Fourth:
your Dennis.dat Wrote:file(140-209): sprite\sys\dennis_2.bmp w: 79 h: 79 row: 10 col: 7Where are images 210-301? Just to fix up a bit, change the second line to
file(302-307): sprite\sys\dennis_t.bmp w: 79 h: 79 row: 10 col: 7
file(210-279): sprite\sys\dennis_t.bmp w: 79 h: 79 row: 10 col: 7
I don't know how the spritesheets look like, so I just assume that this one has the regular dimensions and has 10x7 squares....
Fifth: frames 302-307 have strange pic-numbers (in Dennis.dat)
Sixth: (in Dennis.dat) use bdy:/kind: 0 instead of 1003. 1003 is only useful in criminal.dat.
-------
You might need to know that you can use ANY picture in the frames (indicated by the pic-value). The stuff in the bmp-part, the file()-thing is just for easier reference and does NOT have anything to do with the frame numbers.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt

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