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A little view of my mod of Little Fighter 2 (Musical Davis on page 3)
#31
or maybe like this
Code:
<frame> 60 punch
   pic: 10  state: 3  wait: 1  next: 61  dvx: 0  dvy: 0  dvz: 0  centerx: 42  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 2  x: 27  y: 57  w: 36  h: 25  vrest: 1  
      
   itr_end:
   bdy:
      kind: 0  x: 28  y: 12  w: 33  h: 70
   bdy_end:
<frame_end>

<frame> 61 punch
   pic: 11  state: 3  wait: 0  next: 62  dvx: 0  dvy: 0  dvz: 0  centerx: 23  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav
   itr:
      kind: 0  x: 21  y: 31  w: 43  h: 18  dvx: 2 vrest: 7 bdefend: 16  injury: 7  
   itr_end:
   bdy:
      kind: 0  x: 13  y: 11  w: 31  h: 68
   bdy_end:
<frame_end>

<frame> 62 punch
   pic: 11  state: 3  wait: 0  next: 63  dvx: 0  dvy: 0  dvz: 0  centerx: 23  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\???.wav
   itr:
      kind: 0  x: 21  y: 31  w: 43  h: 18  dvx: 2 vrest: 7 bdefend: 16  injury: 7  
   itr_end:
   bdy:
      kind: 0  x: 13  y: 11  w: 31  h: 68
   bdy_end:
<frame_end>


<frame> 63 punch
   pic: 12  state: 3  wait: 0  next: 64  dvx: 2  dvy: 0  dvz: 0  centerx: 28  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 17  y: 9  w: 31  h: 72
   bdy_end:
<frame_end>

<frame> 64 punch
   pic: 13  state: 3  wait: 0  next: 999  dvx: 2  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 29  y: 10  w: 32  h: 70
   bdy_end:
<frame_end>

make an extra frame (frame 61 and 62, with wait: 0, instead of 1) to this character so he has from 60 to 64, instead of 60-63 like davis has.

Note: Nicolaj is punching faster than Davis, but with low injury
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Messages In This Thread
RE: A little view of my mod of Little Fighter 2 (Musical Davis on page 3) - by pacspin - 01-16-2009, 09:50 PM



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