opoint:
kind: 1 x: 45 y: 24 action: 0 dvx: 0 dvy: 0 oid: 124 facing: 20
opoint_end:
I don't know what you activate - id 124 is empty in standard lf2, if you use i suggest to use another one since 100-199 is for weapons which fall from sky, might cause errors, not sure. THen frame 20 - what you posted dont even have that...
if you've image problems post all the img-code stuff from bmp-part so we can control it
edit: thanks for editing, hm, the only bug I see is that you should delete the green line on the left side of zeron_6.bmp, width and height is ok, numbers are correct... interesting, please lemme have a look at the dat.-file
edit2: found the bug, width and height wasn't correct, so the image was to small and it didnt work again
kind: 1 x: 45 y: 24 action: 0 dvx: 0 dvy: 0 oid: 124 facing: 20
opoint_end:
I don't know what you activate - id 124 is empty in standard lf2, if you use i suggest to use another one since 100-199 is for weapons which fall from sky, might cause errors, not sure. THen frame 20 - what you posted dont even have that...
if you've image problems post all the img-code stuff from bmp-part so we can control it
edit: thanks for editing, hm, the only bug I see is that you should delete the green line on the left side of zeron_6.bmp, width and height is ok, numbers are correct... interesting, please lemme have a look at the dat.-file
edit2: found the bug, width and height wasn't correct, so the image was to small and it didnt work again
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