01-29-2009, 12:38 PM
(This post was last modified: 01-29-2009, 12:39 PM by Silverthorn.)
At the beginning of the move, note something like "mp: 20000"
This will take 200hp away from your char. If he has those 200hp, make the sequence going on. You'll need to opoint an object which runs with state: 18, and an itr/k:0 (injury: -200) to make the char gain back his hp.
Now, let's get to the other part. In the frame where the mp stands, change the hit_d-value to the actual starting frame of your attack. It will be only activated if you press defend (when you make the wait 0 in that frame it is almost impossible to time it) or when the condition cannot be fulfilled. And when your char has <200hp, the condition cannot be fulfilled aka. hit_d-frame will be activated.
This is the general way of approaching the prob
This will take 200hp away from your char. If he has those 200hp, make the sequence going on. You'll need to opoint an object which runs with state: 18, and an itr/k:0 (injury: -200) to make the char gain back his hp.
Now, let's get to the other part. In the frame where the mp stands, change the hit_d-value to the actual starting frame of your attack. It will be only activated if you press defend (when you make the wait 0 in that frame it is almost impossible to time it) or when the condition cannot be fulfilled. And when your char has <200hp, the condition cannot be fulfilled aka. hit_d-frame will be activated.
This is the general way of approaching the prob
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt