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Multilock Method
#1
Ok, MH-Razen suggested I post this much simpler multiplayer lock method I thought up on the Advanced DC Section or else it might get lost :D. I can't post anything on the Advanced DC section (I'm locked out) and I think the reason is because the post has to be moved directly by an administrator from the normal Data Changing Section? In any case, if MH-Razen or Blue Phoenix thinks this discovery is worthy, please move it to the Advanced DC :D.

This method might already have been invented by someone else. All I know is that I came up with this idea myself without any help.
This method is much more simpler than the old multiplayer lock method that MH-Razen used for his Kingdom LF2 mod. Maybe he might even reconsider switching from the old method to this new one :D.

Procedure:

1) Summon a ball underground with stage.dat. Summon it as an enemy (using a common type 0 id I think) and give it hp: 0 so that the system won't detect it.

2) Make the ratio of the summoned ball 1.0

3) On the coding put itr/kind8 and bdy on the same location so they would hit each other if there's another copy (because there is more than one character)

4) Connect itr/kind8 with the another frame that repeats itself forever.

5) Tack this coding on an type 0 file (like bandit, hunter, etc.)

6) Win! :D

~Solomon Leung
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Thanks given by: MH-Razen


Messages In This Thread
Multilock Method - by 1477 - 02-20-2009, 11:06 PM
RE: Multilock Method - by Alblaka - 02-20-2009, 11:14 PM
RE: Multilock Method - by 1477 - 02-21-2009, 12:41 AM
RE: Multilock Method - by MH-Razen - 02-21-2009, 05:38 AM
RE: Multilock Method - by 1477 - 02-22-2009, 12:14 AM
RE: Multilock Method - by Madara Uchiha - 02-22-2009, 06:32 PM
RE: Multilock Method - by snorsorbet - 02-22-2009, 08:36 PM
RE: Multilock Method - by Madara Uchiha - 02-22-2009, 09:22 PM



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