02-26-2009, 12:04 AM
>1477
It is regrettable, but logically speaking, I am not possible to make a story for a beat'em up game to be comparable to Metal Gear Solid game. It will simply be a story with some objective and short codec calls to make the stage mode more lively. Don't expect some hour-long speeches or tear-dropping endings.
>Alblaka
We will balance the characters once all of them are complete. Your suggestion are taken under consideration. The current stage 5 is used for testing our new characters, it was designed to be that difficult on purpose. Try playing it on normal or easy if you can't handle it.
It is regrettable, but logically speaking, I am not possible to make a story for a beat'em up game to be comparable to Metal Gear Solid game. It will simply be a story with some objective and short codec calls to make the stage mode more lively. Don't expect some hour-long speeches or tear-dropping endings.
>Alblaka
We will balance the characters once all of them are complete. Your suggestion are taken under consideration. The current stage 5 is used for testing our new characters, it was designed to be that difficult on purpose. Try playing it on normal or easy if you can't handle it.