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[solved] bouncing box platform
#10
Actually, invisible objects (aka. next: 1280 or something like that used) have no bdy which means, itr won't react. Makes it rather difficult, I'd say :P
I'm not quite sure, but I think, bitmaps can overlay the com-text. Just re-position the sprite (as in "decrease centery-value") and, so that the AI won't regard this platform as an enemy, make it run with state: 14.

Oh, and in case you want to create it in stage-mode, you should make a weapon-transform. Weapons are the only objects in stage mode which are spawned as independent objects, so, if a weapon is being spawned, you could either make it transform into the platform or just opoint it. Your choice.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

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Messages In This Thread
[solved] bouncing box platform - by mda - 03-10-2009, 04:59 AM
RE: bouncing box platform - by Zazz1 - 03-10-2009, 05:05 AM
RE: bouncing box platform - by no one - 03-10-2009, 05:22 AM
RE: bouncing box platform - by mda - 03-10-2009, 05:29 AM
RE: bouncing box platform - by no one - 03-10-2009, 05:34 AM
RE: bouncing box platform - by Simoneon - 03-10-2009, 07:33 AM
RE: bouncing box platform - by no one - 03-10-2009, 10:53 AM
RE: bouncing box platform - by Simoneon - 03-10-2009, 11:03 AM
RE: bouncing box platform - by Alblaka - 03-10-2009, 02:10 PM
RE: bouncing box platform - by Silverthorn - 03-10-2009, 02:13 PM
RE: bouncing box platform - by mda - 03-10-2009, 10:45 PM
RE: bouncing box platform - by Alblaka - 03-11-2009, 01:57 PM
RE: bouncing box platform - by Drahcir - 03-11-2009, 12:24 AM
RE: bouncing box platform - by Ascor - 03-13-2009, 04:11 PM



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