Uhm... You made a mistake in the dcing part...
Take a look at the teleport frames and the location of tele.wav (I had to fix it manually)
Also: Lol @ some of the frame names.
Testing him out right now.
Edit:
Well... There are combo's... *rapidly mashes A* Maybe a little overpowered, but ok.
There's a move that catches the enemy and sends him to frame 1000 (aka. the not-dead-but-deleted-zone)... Well, it's fun when you're experimenting - but it's a bad thing to add to a real project...
I've seen worse characters. Dan's not poorly made - but he's not that great either (at least I'm honest ).
If it makes you feel better, I'll upload the first Bandit edit I've ever made to this forum so you can have a laugh at my DCing (of 3 years ago).
Take a look at the teleport frames and the location of tele.wav (I had to fix it manually)
Also: Lol @ some of the frame names.
Testing him out right now.
Edit:
Well... There are combo's... *rapidly mashes A* Maybe a little overpowered, but ok.
There's a move that catches the enemy and sends him to frame 1000 (aka. the not-dead-but-deleted-zone)... Well, it's fun when you're experimenting - but it's a bad thing to add to a real project...
I've seen worse characters. Dan's not poorly made - but he's not that great either (at least I'm honest ).
If it makes you feel better, I'll upload the first Bandit edit I've ever made to this forum so you can have a laugh at my DCing (of 3 years ago).
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.
Contact me if the links to my projects become unavailable.
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.
Contact me if the links to my projects become unavailable.