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[Char] Dan
#7
Uhm... You made a mistake in the dcing part...
Take a look at the teleport frames and the location of tele.wav (I had to fix it manually)
Also: Lol @ some of the frame names.

Testing him out right now.

Edit:
Well... There are combo's... *rapidly mashes A* Maybe a little overpowered, but ok.
There's a move that catches the enemy and sends him to frame 1000 (aka. the not-dead-but-deleted-zone)... Well, it's fun when you're experimenting - but it's a bad thing to add to a real project...
I've seen worse characters. Dan's not poorly made - but he's not that great either (at least I'm honest ;)).
If it makes you feel better, I'll upload the first Bandit edit I've ever made to this forum so you can have a laugh at my DCing (of 3 years ago).
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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Messages In This Thread
[Char] Dan - by Jed37 - 03-09-2009, 12:08 AM
RE: [Char] Dan - by JossuaDC - 03-09-2009, 12:22 AM
RE: [Char] Dan - by Jed37 - 03-09-2009, 12:56 AM
RE: [Char] Dan - by JossuaDC - 03-09-2009, 01:59 AM
RE: [Char] Dan - by zero_legends - 03-09-2009, 04:25 AM
RE: [Char] Dan - by Jed37 - 03-09-2009, 01:12 PM
RE: [Char] Dan - by JossuaDC - 03-11-2009, 10:37 PM
RE: [Char] Dan - by Jed37 - 03-12-2009, 12:21 AM
RE: [Char] Dan - by JossuaDC - 03-12-2009, 12:50 AM
RE: [Char] Dan - by Jed37 - 03-12-2009, 02:07 PM
RE: [Char] Dan - by kane - 03-30-2009, 11:44 AM
RE: [Char] Dan - by JossuaDC - 03-30-2009, 02:45 PM



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