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[Char] Dan
#9
;)
I really like to see well designed moves that can link into combos that players can experiment with themselves.
I mean;
Various moves that the player can connect themselves (e.g. pressing hit_Fa: during a many_punch will lead to dash_attack and pressing hit_Fj: will lead to a 'singlong').

You've made combos that exist of mashing A to complete and have no alternative 'routes'. Sure, it's pretty - but it will add a lot to the actual gameplay if you were to apply something like I've described above.

It's just a suggestion though ;)

Dan's not a bad character at all (even in this unfinished state), so good job and good luck.
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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Messages In This Thread
[Char] Dan - by Jed37 - 03-09-2009, 12:08 AM
RE: [Char] Dan - by JossuaDC - 03-09-2009, 12:22 AM
RE: [Char] Dan - by Jed37 - 03-09-2009, 12:56 AM
RE: [Char] Dan - by JossuaDC - 03-09-2009, 01:59 AM
RE: [Char] Dan - by zero_legends - 03-09-2009, 04:25 AM
RE: [Char] Dan - by Jed37 - 03-09-2009, 01:12 PM
RE: [Char] Dan - by JossuaDC - 03-11-2009, 10:37 PM
RE: [Char] Dan - by Jed37 - 03-12-2009, 12:21 AM
RE: [Char] Dan - by JossuaDC - 03-12-2009, 12:50 AM
RE: [Char] Dan - by Jed37 - 03-12-2009, 02:07 PM
RE: [Char] Dan - by kane - 03-30-2009, 11:44 AM
RE: [Char] Dan - by JossuaDC - 03-30-2009, 02:45 PM



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