It define in the EXE just like which frame will you go to when you press A in the frames with state: 0.
But if you change the state, you will need dvx: <running speed> to make the char run, hit_d: <row frame> to make him row,...
But if you change the state, you will need dvx: <running speed> to make the char run, hit_d: <row frame> to make him row,...