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easy prob.
#8
It define in the EXE just like which frame will you go to when you press A in the frames with state: 0.

But if you change the state, you will need dvx: <running speed> to make the char run, hit_d: <row frame> to make him row,...
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Messages In This Thread
easy prob. - by vandesdelca - 03-13-2009, 04:10 AM
RE: easy prob. - by Drahcir - 03-13-2009, 05:07 AM
RE: easy prob. - by no one - 03-13-2009, 05:19 AM
RE: easy prob. - by vandesdelca - 03-13-2009, 06:03 AM
RE: easy prob. - by no one - 03-13-2009, 06:16 AM
RE: easy prob. - by vandesdelca - 03-13-2009, 06:31 AM
RE: easy prob. - by Simoneon - 03-13-2009, 08:06 AM
RE: easy prob. - by no one - 03-13-2009, 08:06 AM
RE: easy prob. - by Simoneon - 03-13-2009, 08:09 AM
RE: easy prob. - by Silverthorn - 03-13-2009, 03:29 PM
RE: easy prob. - by Simoneon - 03-13-2009, 03:33 PM
RE: easy prob. - by vandesdelca - 03-15-2009, 10:14 AM
RE: easy prob. - by Silverthorn - 03-15-2009, 10:22 AM
RE: easy prob. - by vandesdelca - 03-15-2009, 03:29 PM



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