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"Counter"attacks with itr:8/itr:3
#1
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Gragh, nothing works...

I have following problem:
I need a method to make a char performing a special move after he "got hit". But this effect shouldn't apply ALWAYS, but only, if the char is in a special stance (so, he prepared the counter).

My try:
The char lost his body during the counter-stance and i gave him an itr:8 at a impossible position (y: 2222). With the begin of the counter-stance he opointed a invisible, but hitable object on himself. If the object gets hit, it jumps to the type:3-HIT-Frames and "gets" a body at that y: 2222 cordinates.
The plan was, the object gets hit instead the char (so he doesn't take damage), it changes it body to 2222 and the char reacts with the itr:8 on the object: He doesn't change his position (they ARE already on the same coordinates) and jumps (via dvx: ) to the counter-attack-frame.

But somehow it isn't working...
The Object triggers correctly, but the char doesn't react on it anyhow.
Have i forgotten something?

(Like y: 2222 won't work, or type:0's cannot use itr:8 or whatever else...)

I hope somebody cann solute the problem or give me another solution for the counter-attack thingy...
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Greetz,
Alblaka
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Messages In This Thread
"Counter"attacks with itr:8/itr:3 - by Alblaka - 03-17-2009, 04:20 PM
RE: "Counter"attacks with itr:8/itr:3 - by Lauli - 03-17-2009, 04:34 PM
RE: "Counter"attacks with itr:8/itr:3 - by Azriel - 03-17-2009, 06:40 PM
RE: "Counter"attacks with itr:8/itr:3 - by 1477 - 03-17-2009, 11:01 PM
RE: "Counter"attacks with itr:8/itr:3 - by goop - 04-11-2009, 07:35 AM



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