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"Counter"attacks with itr:8/itr:3
#4
you could use a t3 object that after it gets hit, it opoints a t0 so that your char which is on a frame with a high "wait" value with ik8 will react on this t0 bdy.



Azriel~
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Thanks given by: Alblaka


Messages In This Thread
"Counter"attacks with itr:8/itr:3 - by Alblaka - 03-17-2009, 04:20 PM
RE: "Counter"attacks with itr:8/itr:3 - by Lauli - 03-17-2009, 04:34 PM
RE: "Counter"attacks with itr:8/itr:3 - by Azriel - 03-17-2009, 06:40 PM
RE: "Counter"attacks with itr:8/itr:3 - by 1477 - 03-17-2009, 11:01 PM
RE: "Counter"attacks with itr:8/itr:3 - by goop - 04-11-2009, 07:35 AM



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