03-17-2009, 06:40 PM
you could use a t3 object that after it gets hit, it opoints a t0 so that your char which is on a frame with a high "wait" value with ik8 will react on this t0 bdy.
Azriel~
Azriel~
"Counter"attacks with itr:8/itr:3
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03-17-2009, 06:40 PM
you could use a t3 object that after it gets hit, it opoints a t0 so that your char which is on a frame with a high "wait" value with ik8 will react on this t0 bdy.
Azriel~ Thanks given by: Alblaka
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Messages In This Thread |
"Counter"attacks with itr:8/itr:3 - by Alblaka - 03-17-2009, 04:20 PM
RE: "Counter"attacks with itr:8/itr:3 - by Lauli - 03-17-2009, 04:34 PM
RE: "Counter"attacks with itr:8/itr:3 - by Alblaka - 03-17-2009, 06:49 PM
RE: "Counter"attacks with itr:8/itr:3 - by JossuaDC - 03-17-2009, 10:39 PM
RE: "Counter"attacks with itr:8/itr:3 - by Alblaka - 03-18-2009, 12:53 PM
RE: "Counter"attacks with itr:8/itr:3 - by Silverthorn - 03-17-2009, 04:52 PM
RE: "Counter"attacks with itr:8/itr:3 - by Azriel - 03-17-2009, 06:40 PM
RE: "Counter"attacks with itr:8/itr:3 - by 1477 - 03-17-2009, 11:01 PM
RE: "Counter"attacks with itr:8/itr:3 - by dubbleD - 03-18-2009, 05:56 AM
RE: "Counter"attacks with itr:8/itr:3 - by goop - 04-11-2009, 07:35 AM
RE: "Counter"attacks with itr:8/itr:3 - by Alblaka - 04-11-2009, 11:06 AM
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