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"Counter"attacks with itr:8/itr:3
#7
Well, the easiest solution to your problem would be to look at my previous thread 'Injured Teleportation'. In the thread, Azriel and I (mostly Azriel) figured out a way to make Freeze teleport to the enemy and freeze the enemy when hit in the 'frozen state'. This would give you your 'counter attack'. Simply create a move that makes your character go to a 'frozen state' at will (via a move that enters a frame with state: 12, a 'next:' tag that repeates itself, and a 'hit_d:' or 'hit_j:' tag(s) that allow the character to break out at will ), and then do the rest according to the instructions on my thread :D. You might have to read through some stuff over a couple times to fully understand the method behind this type of move.

Here's a link to it:


Injured Teleportation: http://www.lf-empire.de/forum/showthread.php?tid=1846


~Solomon Leung
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Messages In This Thread
"Counter"attacks with itr:8/itr:3 - by Alblaka - 03-17-2009, 04:20 PM
RE: "Counter"attacks with itr:8/itr:3 - by Lauli - 03-17-2009, 04:34 PM
RE: "Counter"attacks with itr:8/itr:3 - by Azriel - 03-17-2009, 06:40 PM
RE: "Counter"attacks with itr:8/itr:3 - by 1477 - 03-17-2009, 11:01 PM
RE: "Counter"attacks with itr:8/itr:3 - by goop - 04-11-2009, 07:35 AM



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