03-18-2009, 12:53 PM
(03-17-2009, 10:39 PM)JossuaDC Wrote:(03-17-2009, 06:49 PM)Alblaka Wrote:*points at thread title*(03-17-2009, 04:34 PM)Lauli Wrote: There is an itr/kind: 8 that you want to catch with an itr/kind: 3?...
The object should create a bdy, rather than trying to catch anything.
Uhm... Where the hell you read a "itr:3" in my post? XD It's TYPE:3, what means, it's treatened like an energy ball...
...
OMG XD
WhyTH i have written that into the title? ROFL
Sry, Lauli, now i know, why you said that things...
(03-18-2009, 05:56 AM)dubbleD Wrote: the lost body might possibly be due to vrest or arest from itr my guess
Besides the fact we found the solution (via some posts above) that thing would never had been the problem: itr:8's never use *rest...
(03-17-2009, 11:01 PM)1477 Wrote: [font=Copperplate Gothic Light]Well, the easiest solution to your problem would be to look at my previous thread 'Injured Teleportation'. In the thread, Azriel and I (mostly Azriel) figured out a way to make Freeze teleport to the enemy and freeze the enemy when hit in the 'frozen state'. This would give you your 'counter attack'. Simply create a move that makes your character go to a 'frozen state' at will (via a move that enters a frame with state: 12, a 'next:' tag that repeates itself, and a 'hit_d:' or 'hit_j:' tag(s) that allow the character to break out at will ), and then do the rest according to the instructions on my thread. You might have to read through some stuff over a couple times to fully understand the method behind this type of move.
Here's a link to it:
Injured Teleportation: http://www.lf-empire.de/forum/showthread.php?tid=1846
I will take a look at that, but up to now my method is working and it even generates a nice additional effect XD
But i have a interesting random effect in the move:
After "being hit" the character should teleport behind enemy... But sometimes he kinda teleports himself "behind himself"... >.> Which means he teleports only about 120 pxl's away...
Dunno, why...
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Greetz,
Alblaka