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[solved] Type 3 objects which appear UNDER the enemy
#5
(03-19-2009, 03:14 PM)Alblaka Wrote:  My idea:
Make a state 500 teleport (teleporting was 500/501, wasn't it?) with wait: 0 to the enemy,
then make another frame with wait: 0, which opoints the t3-object on x: 120+centerx of teleported t3.

Then the spawned t3 (which teleports to enemy) will spawn the "real" t3 below the enemy ^^
State 400 = teleport to enemy.
State 401 = teleport to friend.

(03-19-2009, 04:05 PM)Drahcir Wrote:  Wouldn't such an attack be a little overpowered, though?
How would it be overpowered?
Unevadable? Just add a higher wait.
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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RE: Type 3 objects which appear UNDER the enemy - by JossuaDC - 03-19-2009, 04:08 PM



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