03-19-2009, 04:08 PM
(03-19-2009, 03:14 PM)Alblaka Wrote: My idea:State 400 = teleport to enemy.
Make a state 500 teleport (teleporting was 500/501, wasn't it?) with wait: 0 to the enemy,
then make another frame with wait: 0, which opoints the t3-object on x: 120+centerx of teleported t3.
Then the spawned t3 (which teleports to enemy) will spawn the "real" t3 below the enemy ^^
State 401 = teleport to friend.
(03-19-2009, 04:05 PM)Drahcir Wrote: Wouldn't such an attack be a little overpowered, though?How would it be overpowered?
Unevadable? Just add a higher wait.
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.
Contact me if the links to my projects become unavailable.
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.
Contact me if the links to my projects become unavailable.

Chat

