Thread Rating:
  • 1 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[char, almost complete]zero nightmare
#19
Here is my oppinion:
It looks not LF2-Styled, but that is pretty ok ^^ Since when, Megaman looks like LF2?
The moves are mostly well balanced, but that DJA is... uhm... 200 mp for 450 dmg? And most enemys won't be able to evade that attack...

But the combio move is pretty nice.

The DvJ is maybe slightly to powerful ,depending on the fact, it will hit MANY enemys. You should increase the mp maybe.

You should alter the 3rd sword punch: A melee combo should ALWAYS knock the enemy down with last punch. Otherwise you can simply keep pressign A and will kill everyone...

AND the readme tells you only what you NEED to know for runnign the char, but not, what you WANT to know: For example i can only name the attacks with "DJA" etc, cuz they aren't further discribed in the readme (a list of names without any infos doesn't really help you). And i'm sure, i wasn't able to find out all moves for myself... i think, i got 6 or 7, but there are a few more names...

In total a pretty good char ^^ Here and there some minor (k, the DJA is a BIG) "erros", but surely playable ^^
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:


Messages In This Thread
RE: [char, almost complete]zero nightmare - by Alblaka - 03-19-2009, 04:32 PM



Users browsing this thread: 2 Guest(s)