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[solved] "Binding" Attacks
#2
Use itr/kind: 3 to make the char go to the picked_caught frames or any frame have cpoint/kind: 2 and the ball go to some frame with cpoint/kind: 1 and some itr/kind: 0 to make the char shake.
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Messages In This Thread
[solved] "Binding" Attacks - by NocturneSama - 03-27-2009, 03:16 PM
RE: "Binding" Attacks - by no one - 03-27-2009, 03:42 PM
RE: "Binding" Attacks - by TheNave - 03-27-2009, 04:08 PM
RE: "Binding" Attacks - by Drahcir - 03-28-2009, 04:56 AM
RE: "Binding" Attacks - by TheNave - 03-28-2009, 08:06 AM
RE: "Binding" Attacks - by no one - 03-28-2009, 05:15 AM
RE: "Binding" Attacks - by NocturneSama - 03-28-2009, 01:03 PM
RE: "Binding" Attacks - by TheNave - 03-28-2009, 01:35 PM



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