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[solved] "Binding" Attacks
#3
I'm prefering an itr like this
    DC-Code:
itr:
     x: XXY y: XYX w: YXX h: XXX dvx: YX dvy: XY vrest: 0 fall: 70 bdefend: 60 injury: Z effect: 5
itr_end:


YXX/XYX/YXX = coordinates
YX/XY = dvx/2; dvy/2
Z = "normal_injury/wait = injury_you_should_use_in_this_itr"

this will shake the enemy as long as your "wait" on that frame is...
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Thanks given by: NocturneSama


Messages In This Thread
[solved] "Binding" Attacks - by NocturneSama - 03-27-2009, 03:16 PM
RE: "Binding" Attacks - by no one - 03-27-2009, 03:42 PM
RE: "Binding" Attacks - by TheNave - 03-27-2009, 04:08 PM
RE: "Binding" Attacks - by Drahcir - 03-28-2009, 04:56 AM
RE: "Binding" Attacks - by TheNave - 03-28-2009, 08:06 AM
RE: "Binding" Attacks - by no one - 03-28-2009, 05:15 AM
RE: "Binding" Attacks - by NocturneSama - 03-28-2009, 01:03 PM
RE: "Binding" Attacks - by TheNave - 03-28-2009, 01:35 PM



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