03-27-2009, 04:08 PM
I'm prefering an itr like this
YXX/XYX/YXX = coordinates
YX/XY = dvx/2; dvy/2
Z = "normal_injury/wait = injury_you_should_use_in_this_itr"
this will shake the enemy as long as your "wait" on that frame is...
DC-Code:
itr: x: XXY y: XYX w: YXX h: XXX dvx: YX dvy: XY vrest: 0 fall: 70 bdefend: 60 injury: Z effect: 5 itr_end: |
YXX/XYX/YXX = coordinates
YX/XY = dvx/2; dvy/2
Z = "normal_injury/wait = injury_you_should_use_in_this_itr"
this will shake the enemy as long as your "wait" on that frame is...