03-29-2009, 06:21 PM
(03-29-2009, 06:10 PM)LilSteve Wrote: thanks that you answered me ^^nononono, you got it all wrong.
soo first how can i make my char move with dvx in stage ?
ok then i have to write next: 1000 so it goes to frame 0 right?
and then i make a opoint? and that opoint is the bg...
hope you answer me fast ;D
first of, you make an invisible char, you don't use your own char.
second, next: 1000 means the object disappears, but before it disappears, make it opoint an invisible ball, that goes to the left side of the stage (from the characters view) with hit_j.
then, you make the invisible ball create all the parts of the stage.
and i reccomand you to use a huge black screen that fades, so the player won't see the real background.

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