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a kick like ex_bandit
#6
Here is a way,add a new sa d^j that goes to frame that the next is a frame that the next is 999 and contains an opoint (id of the char) and the action goes to frame that is the kick with dvx like nave said,and itr with dvy -20,and at the end of the frame he self eliminates.
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Messages In This Thread
a kick like ex_bandit - by Madara Uchiha - 04-01-2009, 06:43 PM
RE: a kick like ex_bandit - by Silverthorn - 04-01-2009, 07:38 PM
RE: a kick like ex_bandit - by 1477 - 04-01-2009, 09:47 PM
RE: a kick like ex_bandit - by Madara Uchiha - 04-01-2009, 10:34 PM
RE: a kick like ex_bandit - by TheNave - 04-01-2009, 11:06 PM
RE: a kick like ex_bandit - by Angel_Adam - 04-03-2009, 01:04 PM
RE: a kick like ex_bandit - by Simoneon - 04-03-2009, 01:13 PM
RE: a kick like ex_bandit - by Angel_Adam - 04-03-2009, 01:15 PM
RE: a kick like ex_bandit - by Simoneon - 04-03-2009, 01:19 PM
RE: a kick like ex_bandit - by Angel_Adam - 04-03-2009, 01:23 PM



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