04-03-2009, 01:13 PM
if someone wanted to see that: (btw id: 53 is bandit2)
bandit summons shadow, and that shadow kicks enemies...
Spoiler (Click to View)
Code:
<frame> 310 A3
pic: 37 state: 3 wait: 0 next: 311 dvx: 0 dvy: 0 dvz: 0 centerx: 48 centery: 79 hit_a: 240 hit_d: 0 hit_j: 0 mp: 36
sound: data\095.wav
wpoint:
kind: 1 x: 17 y: 1000 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: -10000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 311 A3
pic: 38 state: 3 wait: 0 next: 312 dvx: 2 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 240 hit_d: 0 hit_j: 0
sound: data\031.wav
wpoint:
kind: 1 x: 17 y: 1000 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: -10000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 312 A3
pic: 9 state: 3 wait: 0 next: 313 dvx: 40 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 240 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 39 y: 99 action: 319 dvx: -3 dvy: 0 oid: 53 facing: 30
opoint_end:
wpoint:
kind: 1 x: 17 y: 1000 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: -10000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 313 A3
pic: 9 state: 3 wait: 0 next: 314 dvx: -1 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 240 hit_d: 0 hit_j: 0
sound: data\078.wav
wpoint:
kind: 1 x: 17 y: 1000 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: -10000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 314 A3
pic: 39 state: 3 wait: 15 next: 315 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 240 hit_d: 0 hit_j: 310
wpoint:
kind: 1 x: 17 y: 1000 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: -10000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 315 A3
pic: 104 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 17 y: 31 w: 32 h: 48
bdy_end:
bdy:
kind: 0 x: 43 y: 35 w: 28 h: 18
bdy_end:
wpoint:
kind: 1 x: 17 y: 1000 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: -10000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 319 A3_shadow
pic: 9 state: 3 wait: 20 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 0 y: 20 w: 600 h: 80 dvx: 4 dvy: -10 fall: 70 vrest: 0 bdefend: 0 injury: 5 effect: 1 zwidth: 145
itr_end:
<frame_end>