^ I just recently removed the frames with ??? as a name in the R-LF2 louis data (the same frame names are found in other characters and they are found as hell moves). Turns out that it would work after I removed those frames, so I believe it has to do with the frames related to Louis' D>A + DJA move OR his D>A DJA D>A hell move.
This "spoiler" contains the part of the code with ??? frame names.
<frame> 321 ???
pic: 106 state: 3 wait: 0 next: 322 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 mp: 2140
wpoint:
kind: 1 x: 41 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: -10000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 322 ???
pic: 106 state: 3 wait: 15 next: 323 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 329
sound: data\095.wav
wpoint:
kind: 1 x: 41 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: -10000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 323 ???
pic: 107 state: 3 wait: 2 next: 324 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\055.wav
wpoint:
kind: 1 x: 33 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 40 y: -500 w: 165 h: 600 dvx: 24 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 105 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: -125 y: -500 w: 165 h: 600 dvx: -24 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 105 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: 205 y: -500 w: 165 h: 600 dvx: 20 dvy: -30 fall: 70 vrest: 30 bdefend: 100 injury: 86 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: -290 y: -500 w: 165 h: 600 dvx: -20 dvy: -30 fall: 70 vrest: 30 bdefend: 100 injury: 86 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: 370 y: -500 w: 165 h: 600 dvx: 16 dvy: -25 fall: 70 vrest: 30 bdefend: 100 injury: 67 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: -455 y: -500 w: 165 h: 600 dvx: -16 dvy: -25 fall: 70 vrest: 30 bdefend: 100 injury: 67 effect: 3 zwidth: 80
itr_end:
bdy:
kind: 0 x: 21 y: -10000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 324 ???
pic: 108 state: 3 wait: 2 next: 325 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 32 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 40 y: -500 w: 165 h: 600 dvx: 24 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 105 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: -125 y: -500 w: 165 h: 600 dvx: -24 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 105 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: 205 y: -500 w: 165 h: 600 dvx: 20 dvy: -30 fall: 70 vrest: 30 bdefend: 100 injury: 86 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: -290 y: -500 w: 165 h: 600 dvx: -20 dvy: -30 fall: 70 vrest: 30 bdefend: 100 injury: 86 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: 370 y: -500 w: 165 h: 600 dvx: 16 dvy: -25 fall: 70 vrest: 30 bdefend: 100 injury: 67 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: -455 y: -500 w: 165 h: 600 dvx: -16 dvy: -25 fall: 70 vrest: 30 bdefend: 100 injury: 67 effect: 3 zwidth: 80
itr_end:
bdy:
kind: 0 x: 21 y: -10000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 325 ???
pic: 109 state: 3 wait: 2 next: 326 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 40 y: -500 w: 165 h: 600 dvx: 24 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 105 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: -125 y: -500 w: 165 h: 600 dvx: -24 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 105 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: 205 y: -500 w: 165 h: 600 dvx: 20 dvy: -30 fall: 70 vrest: 30 bdefend: 100 injury: 86 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: -290 y: -500 w: 165 h: 600 dvx: -20 dvy: -30 fall: 70 vrest: 30 bdefend: 100 injury: 86 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: 370 y: -500 w: 165 h: 600 dvx: 16 dvy: -25 fall: 70 vrest: 30 bdefend: 100 injury: 67 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: -455 y: -500 w: 165 h: 600 dvx: -16 dvy: -25 fall: 70 vrest: 30 bdefend: 100 injury: 67 effect: 3 zwidth: 80
itr_end:
bdy:
kind: 0 x: 21 y: -10000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 326 ???
pic: 119 state: 3 wait: 2 next: 327 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: -10000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 327 ???
pic: 129 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 34 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: -10000 w: 43 h: 62
bdy_end:
<frame_end>
It is possible that the v2.0 has some problems reading certain parts of data compared to older versions.
EDIT:
It seems to be the part with D>A + DJA, that part is shown in the spoiler. That is the part of the data which does not allow LF2 v2.0 to load.
EDIT 2:
Confirmed. The hell move itself (D>A DJA D>A) does not create any problem. It is just the D>A DJA part.