06-01-2008, 05:36 PM
No it'S nothing about you, I was in france during the weekend and didnt have internet, just didnt note this here in my status ![:p :p](https://lf-empire.de/forum/images/smilies/tongue.gif)
For coding: http://www.lf-empire.de/content/view/141/127/lang,en/
This should help you for Stage Lock, Multi Lock System is quite easy: You just spawn an object, this object beams to aplayer with itr/kind 8 and catch him, brings him to a frame with no bdy, spawn another object which search for more players with a second itr/kind 8. What you can do is give the caught character a characteristic bdy in the frame where he's caught, then the new spawned pbject which should search for characters first have characteristic itr/kind 8s to see which character is caught, then go to another frame where he search for ex deep again.
Important: The characteristic bdy in the stuck frame of the first caught character and the characteristic bdy where the spawned object search for must be different, the first is only noted in stuck frame, the second in all frames of the character. If the're the same the spanwed object will always go to the caught char and lock stage
In case there's a second deep (work with deep as char now) the itr/kind 8 work and do whatever locks stage.
![:p :p](https://lf-empire.de/forum/images/smilies/tongue.gif)
For coding: http://www.lf-empire.de/content/view/141/127/lang,en/
This should help you for Stage Lock, Multi Lock System is quite easy: You just spawn an object, this object beams to aplayer with itr/kind 8 and catch him, brings him to a frame with no bdy, spawn another object which search for more players with a second itr/kind 8. What you can do is give the caught character a characteristic bdy in the frame where he's caught, then the new spawned pbject which should search for characters first have characteristic itr/kind 8s to see which character is caught, then go to another frame where he search for ex deep again.
Important: The characteristic bdy in the stuck frame of the first caught character and the characteristic bdy where the spawned object search for must be different, the first is only noted in stuck frame, the second in all frames of the character. If the're the same the spanwed object will always go to the caught char and lock stage
In case there's a second deep (work with deep as char now) the itr/kind 8 work and do whatever locks stage.
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