04-27-2009, 12:36 AM
When a weapon hits someone, it goes to in_the_sky frames (0+). When a weapon hits ground, it goes to on_ground frames (60+).
So, what you have to do is to opoint the bomb at frame 40, and then edit the frames of in_the_sky and on_ground.
This example does what you exactly want to do.
weapon_grenade1.dat (Size: 28.04 KB / Downloads: 85)
This is originally the grenade example in the mainsite, but I have edited.
So, what you have to do is to opoint the bomb at frame 40, and then edit the frames of in_the_sky and on_ground.
This example does what you exactly want to do.

This is originally the grenade example in the mainsite, but I have edited.