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[solved] Falling Bombs
#12
(04-26-2009, 08:04 PM)Alblaka Wrote:  uhm... simply make the next: xxx of the "hitting" frames into the explosion one and give the falling frames something like an itr with injury:0 fall: -1

Then the bomb will "hit" an obstacle while fallign and jump to the hitting frames > explosion

Is that for a type:1 or 3? If 1, there'll be no hitting frames. if 3, how's it supposed to explode when it touches the ground?
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Messages In This Thread
[solved] Falling Bombs - by NocturneSama - 04-26-2009, 05:26 PM
RE: Falling Bombs - by Angel_Adam - 04-26-2009, 05:39 PM
RE: Falling Bombs - by NocturneSama - 04-26-2009, 05:52 PM
RE: Falling Bombs - by DarkFirzenEX - 04-26-2009, 06:10 PM
RE: Falling Bombs - by NocturneSama - 04-26-2009, 06:18 PM
RE: Falling Bombs - by Alblaka - 04-27-2009, 11:32 AM
RE: Falling Bombs - by JossuaDC - 04-26-2009, 07:07 PM
RE: Falling Bombs - by Drahcir - 04-26-2009, 07:31 PM
RE: Falling Bombs - by TheNave - 04-26-2009, 07:52 PM
RE: Falling Bombs - by Alblaka - 04-26-2009, 08:04 PM
RE: Falling Bombs - by JossuaDC - 04-26-2009, 08:45 PM
RE: Falling Bombs - by Drahcir - 04-27-2009, 01:08 AM
RE: Falling Bombs - by genevrier - 04-27-2009, 12:36 AM
RE: Falling Bombs - by genevrier - 04-27-2009, 02:07 PM
RE: Falling Bombs - by NocturneSama - 04-29-2009, 12:47 AM
RE: Falling Bombs - by genevrier - 04-29-2009, 01:52 AM
RE: Falling Bombs - by NocturneSama - 04-30-2009, 03:17 AM



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