04-27-2009, 11:32 AM
(04-26-2009, 06:18 PM)NocturneSama Wrote: already tried, it doesn't explodes upon contatc. What happens is when it hits someone, it goes to the flying frames until touch the ground, and in the flying frames it detonates. but i will need the flying frames to make the bomb fall.
I interpreted that as: "I'm using t3, the hit_ground_explosion does already work".
If that was wrong here are (i hope at least) 3 ways to make a t3 hitting the ground:
1) Mess around with the states. Maybe this special-state with "if reach ground, go to frame 94" works for t3's, too...
2) Build another t3 (We call it "G") with a itr'8, that covers the "ground" (of course you have to choose special coordinates, otherwise the itr will hit everything, that is walking around). As soon, as the t3 (with a small bdy) enters the itr8 zone (ground) the G will jump to the bombs position, going to a special frame, where it for itself has a special bdy, that can be detected by the falling bomb (therefore it needs a double special itr'8 all over the time). It will detect the body (for the case it fall further down, before the itr triggered, it will also "teleport back" onto ground height), and go to the "Hey, i'm exploding!"-frame.
3) If there shouldn't be effects like Chasing etc, you could simply make the bomb only falling for a special period of time and automatically exploding after "hitting" the ground. But making that timing accurate could be a bit messy...
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