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[solved] Accurate Chase ball
#6
Hey i was asking if i can make a ball which locks on to a nearby target and still chases him wherever he go even if there are multiple targets on the field.

According to Bamboori
Quote:i have a theory that might work:
we transform all other enemys into balls for a short time, so they dont get chased

so if you want to make a ball that only chases template, make all chars a itr kind:8 at lets say y: 1000 in each frame except template. then, in the chars move where he creates the ball, he uses a bdy at y: 1000 that goes over the whole screen (use zwitdh) and all chars whith the itr kind 8 will go to the frame which was noted in the itr: the frames where they transform into a ball. the ball itsself looks just like the char and transforms back after a short time. so the only opp the ball is "seeing" is the char that has no itr kind 8 (in this case template).

problems:
-when you fight against multiple templates, the ball will chase one of them randomly (or the nearest one, i dont know)
-all enemys are teleporting to you cause of the itr kind 8

so we need a way to prevent the enemys from teleporting.
If the enemies transform into balls what about their AI,They'll be just standing.
[Image: illidansig1.png]
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Messages In This Thread
[solved] Accurate Chase ball - by WoodySmasher - 04-28-2009, 08:31 AM
RE: Accurate Chase ball - by MH-Razen - 04-28-2009, 11:03 AM
RE: Accurate Chase ball - by Bamboori - 04-28-2009, 07:07 PM
RE: Accurate Chase ball - by Alblaka - 04-28-2009, 07:21 PM
RE: Accurate Chase ball - by Drahcir - 04-28-2009, 08:09 PM
RE: Accurate Chase ball - by WoodySmasher - 04-29-2009, 02:47 AM
RE: Accurate Chase ball - by Azriel - 04-29-2009, 03:43 AM
RE: Accurate Chase ball - by no one - 04-29-2009, 04:36 AM
RE: Accurate Chase ball - by WoodySmasher - 04-29-2009, 05:30 AM
RE: Accurate Chase ball - by Alblaka - 04-29-2009, 06:35 AM



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