Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[solved] run catch
#5
<frame> 9 running
pic: 20 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\003.wav
bpoint:
x: 48 y: 36
bpoint_end:
itr:
kind: 3 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
wpoint:
kind: 1 x: 57 y: 50 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
<frame_end>

This is an example

itr:
kind: 3 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:

Here you can this itr kind: 3 to catch the opponent
[Image: illidansig1.png]
Reply
Thanks given by:


Messages In This Thread
[solved] run catch - by Headstrong Warrior - 05-02-2009, 11:02 AM
RE: run catch - by ~Dome~ - 05-02-2009, 11:04 AM
RE: run catch - by Alblaka - 05-02-2009, 11:12 AM
RE: run catch - by Headstrong Warrior - 05-02-2009, 11:15 AM
RE: run catch - by WoodySmasher - 05-02-2009, 11:17 AM
RE: run catch - by Alectric - 05-02-2009, 11:18 AM
RE: run catch - by The Lost Global Mod - 05-02-2009, 11:19 AM



Users browsing this thread: 2 Guest(s)