06-05-2008, 06:49 PM
I suggest way with itr/kind 8 - add this itr kind 8 to standing, walking, running, crouch and defend:
Then activate a type0 pbject in stage when the char should disappear:
Two seconds should be enough so the char is in one of the frames where we noted the itrk8
Last you have to do is add the fraem 399 to the char which should be deleted:
Have fun
Code:
itr:
kind: 8 x: -5000 y: 10000 w: 10000 h: 100 dvx: 399 injury: 0 zwidth: 500
itr_end:
Code:
<frame> xyz delete char
pic: 1000 state: 3005 wait: 60 next: 1000
bdy:
kind: 0 x: -5000 y: 10000 w: 10000 h: 100
bdy_end:
<frame_end>
Last you have to do is add the fraem 399 to the char which should be deleted:
Code:
<frame> 399 delete
pic: 1000 state: 3005 wait: 0 next: 1000
<frame_end>
Have fun
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