right - first time ppl with bad imagination who are too lazy to work it out properly without trial and error get to see how sloppy/accurate/thoghthrough the original data is - and how their own compares to it
hopefully gets you all to do some more proper data that way ... d:
if you keep it for player 3 only i would consider it a feature - if you expand it to the other players you should consider enabling it for every object on screen
but the box drawing already lags behind; i can imagine it all slowing down a lot if you analyze every object that way - perhaps only do it for a certain team? or only player 3 and all objects that belong to him? (that would then include anything he picked/rebounded etc)
the white spot is the first/topleft pixel of the sprite - pretty usefull for you centering the pic
i have to admit tho i wouldn really know what to use the x/y coordinate info for either ... - for quickly testing how far you move/slide perhaps?
well i dont really need it
i would rather want to know what frame(number) is currently being displayed xD
right now i often have to use dummy pics on parts that are meant to be invisible later to verify what frame im in when debugging it - kinda annoying to assing different images for each frame, memorize/count/or look up what i took for which when it all gets stuck somewhere and taking them out again when im done
hopefully gets you all to do some more proper data that way ... d:
if you keep it for player 3 only i would consider it a feature - if you expand it to the other players you should consider enabling it for every object on screen
but the box drawing already lags behind; i can imagine it all slowing down a lot if you analyze every object that way - perhaps only do it for a certain team? or only player 3 and all objects that belong to him? (that would then include anything he picked/rebounded etc)
(05-03-2009, 06:51 AM)no one Wrote: -There is a weird white dot at the top-left corner behind the sprites when you play as player 3.its not like its supposed to be pretty now is it
-If you press F4 in game, it'll show the red/blue box in the selection menu.
-When you change the sprite facing direction, the box move away a bit.
the white spot is the first/topleft pixel of the sprite - pretty usefull for you centering the pic
(05-03-2009, 06:51 AM)no one Wrote: EDIT: Say, why don't you change the x any thing in to centery and centerx instead of the coordinates of where you are standing?wouldn be of much use as it doesn tell/visualize anything you dont already know (assuming youve written that data or opened it)
i have to admit tho i wouldn really know what to use the x/y coordinate info for either ... - for quickly testing how far you move/slide perhaps?
well i dont really need it
i would rather want to know what frame(number) is currently being displayed xD
right now i often have to use dummy pics on parts that are meant to be invisible later to verify what frame im in when debugging it - kinda annoying to assing different images for each frame, memorize/count/or look up what i took for which when it all gets stuck somewhere and taking them out again when im done
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves