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[W.I.P] LF2 Data Debugger | Update [4/5/09]
#14
i just noticed that the first input is actually the frame itself - thats pretty damn neat

now how about adding centerx/y and other values d:

edit:
theres are one/two things i really really could use this for
wpoint(/cpoint) positioning and weaponact(/action)
because for itrs/bdys i usually create/select the areas as i draw/render the spritesheet and thus its usually right in first place (unless its a really complicated combo/juggling(-possibility) move thing) and hence i would only use this to quickly check whether its all lookin good

with wpoints(/cpoints) you cant really do that - you may get the general area where it needs to go - and the angle(/frame) that might fit - but then you really need to test it in action, with several items(/characters) - doing it manually would take even more effort and time
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Messages In This Thread
RE: [W.I.P] LF2 Data Debugger - by Pirate - 05-02-2009, 06:50 PM
RE: [W.I.P] LF2 Data Debugger - by ~Dome~ - 05-02-2009, 06:56 PM
RE: [W.I.P] LF2 Data Debugger - by Alblaka - 05-02-2009, 08:56 PM
RE: [W.I.P] LF2 Data Debugger - by TheNave - 05-02-2009, 09:05 PM
RE: [W.I.P] LF2 Data Debugger - by Simoneon - 05-02-2009, 09:39 PM
RE: [W.I.P] LF2 Data Debugger - by sadbhav - 05-03-2009, 01:45 AM
RE: [W.I.P] LF2 Data Debugger - by no one - 05-03-2009, 06:51 AM
RE: [W.I.P] LF2 Data Debugger - by Boop - 05-04-2009, 03:49 PM
RE: [W.I.P] LF2 Data Debugger - by YinYin - 05-04-2009, 04:28 PM
RE: [W.I.P] LF2 Data Debugger - by Marshall - 05-03-2009, 10:07 AM
RE: [W.I.P] LF2 Data Debugger - by YinYin - 05-04-2009, 03:41 PM
RE: [W.I.P] LF2 Data Debugger | Update [4/5/09] - by YinYin - 05-04-2009, 04:35 PM



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