05-07-2009, 09:37 AM
(05-07-2009, 01:28 AM)Drahcir Wrote:(05-06-2009, 06:30 AM)Alblaka Wrote: Wrong, it sends your center-points to the enemys center-points.
That IS the same position, but depending on the sprites it can look different sometimes ^^ And the shadows are displayed on the center-coordinates, the fact, that they match is a proof for my argument
Actually, try out MH's stay shield thingy. It uses itr:k:8 and it doesn't jump when you jump. Also, I made a thread about it once, which is now lost in solved problems.
@topic: Sorry, I'm on iPod right now so I can't see your code past the first few lines, but I do believe it has something to do with wait: or next:.
Ok, i will make it more clear: There is a bug, that prevents itr:8's from following you on the y-axis (height).
I'm not sure how it works EXACTLY but as example: The lightning sparks created in some moves or my char Sharn will follow and slowdown enemys. Via itr:8. But if the enemies jumps, the sparks remain onthe ground and he can escape...
And if you STILL don't believe me: Try NTSD, choose Neji and use the Byakugan. After using it his standard punches will teleport him right into the enemy... > itr:8
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Greetz,
Alblaka