Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[solved] need a lil help again
#11
okay here is my code but it stops after the second hit can somebody help me ??

    DC-Code:
<frame> 326 Shinshi 
   pic: 197  state: 7  wait: 2  next: 327 dvx: 0  dvy: 0  dvz: 0 centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 100
 bdy:
    kind: 0  x: 19  y: 15  w: 28  h: 65
 bdy_end:
<frame_end>
 
<frame> 327 Shinshi
   pic: 198  state: 7  wait: 2  next: 328  dvx: 3  dvy: 0  dvz: 0 centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
 bdy:
    kind: 0  x: 19  y: 15  w: 28  h: 65
 bdy_end:
<frame_end>
 
<frame> 328 Shinshi
   pic: 199  state: 7  wait: 2  next: 329  dvx: 3  dvy: 0  dvz: 0 centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
 bdy:
    kind: 0  x: 19  y: 15  w: 28  h: 65
 bdy_end:
<frame_end>
 
<frame> 329 Shinshi
   pic: 59  state: 400  wait: 3  next: 330  dvx: 30  dvy: 0  dvz: 0  centerx: 39  centery: 79   hit_a: 0  hit_d: 0  hit_j: 0
 itr:
    kind: 3  x: 60  y: 16  w: 25  h: 65
    catchingact: 331 331  caughtact: 130 130
 itr_end:
<frame_end>
 
<frame> 330 Shinshi
   pic: 999  state: 15  wait: 3  next: 218  dvx: 30  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  itr:
      kind: 3  x: 60  y: 16  w: 25  h: 65
      catchingact: 331 331  caughtact: 130 130
  itr_end:
<frame_end>
 
<frame> 331 Shinshi
   pic: 200  state: 9  wait: 1  next: 332  dvx: 0  dvy: 0  dvz: 0 centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: 39
   vaction: 131  throwvz: -842150451  hurtable: 0  throwinjury: -842150451  decrease: -7
 cpoint_end:
<frame_end>
 
<frame> 332 Shinshi
   pic: 201  state: 9  wait: 4  next: 333  dvx: 0  dvy: 0  dvz: 0 centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: 39
   injury: 5 vaction: 132  throwvz: -842150451  hurtable: 0  throwinjury: -842150451  decrease: -7
 cpoint_end:
<frame_end>
 
<frame> 333 Shinshi
   pic: 202  state: 9  wait: 1  next: 334  dvx: 0  dvy: 0   dvz: 0  centerx: 39  centery: 230   hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: -15
   vaction: 130 throwvz: -842150451  hurtable: 1  throwinjury: -842150451  decrease: -7
 cpoint_end:
<frame_end>
 
<frame> 334 Shinshi
   pic: 202  state: 9  wait: 1  next: 335  dvx: 0  dvy: 0  dvz: 0 centerx: 39  centery: 250  hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: 5
   vaction: 130  throwvz: -842150451  hurtable: 1  throwinjury: -842150451  decrease: -7
 cpoint_end:
<frame_end>
 
<frame> 335 Shinshi
   pic: 203  state: 9  wait: 1  next: 336  dvx: 0  dvy: 0  dvz: 0 centerx: 39  centery: 270  hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: 15
   vaction: 130  throwvz: -842150451  hurtable: 1  throwinjury: -842150451  decrease: -7
 cpoint_end:
<frame_end>
 
<frame> 336 Shinshi
   pic: 204  state: 9  wait: 1  next: 337  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 290   hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: 25
   vaction: 130  throwvz: -842150451  hurtable: 1  throwinjury: -842150451  decrease: -7
 cpoint_end: 
<frame_end>
 
<frame> 337 Shinshi
   pic: 205  state: 9  wait: 3  next: 338  dvx: 0  dvy: 550  dvz: 0  centerx: 39  centery: 310  hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: 30
   vaction: 130  throwvz: -842150451  hurtable: 1  throwinjury: -842150451  decrease: -7
 cpoint_end:
<frame_end>
 
<frame> 338 Shinshi
   pic: 206  state: 9  wait: 1  next: 339  dvx: 0  dvy: 0  dvz: 0 centerx: 39  centery: 300  hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: 30
   vaction: 130  throwvz: -842150451  hurtable: 0  throwinjury: -842150451  decrease: -7
 cpoint_end:
<frame_end>
 
<frame> 339 Shinshi
   pic: 207  state: 9  wait: 1  next: 340  dvx: 0  dvy: 0  dvz: 0 centerx: 39  centery: 290   hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: 30
   vaction: 130  throwvz: -842150451  hurtable: 0  throwinjury: -842150451  decrease: -3
 cpoint_end:
<frame_end>
 
<frame> 340 Shinshi
   pic: 208  state: 9  wait: 6  next: 341  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 280  hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: 30
   injury: 5  vaction: 132  throwvz: -842150451  hurtable: 0  throwinjury: -842150451  decrease: -3
 cpoint_end:
<frame_end>
 
<frame> 341 Shinshi
   pic: 208  state: 9  wait: 3  next: 342  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 275  hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: 30
   vaction: 130  throwvz: -842150451  hurtable: 1  throwinjury: -842150451  decrease: -3
 cpoint_end:
<frame_end>
 
<frame> 342 Shinshi
   pic: 208  state: 9  wait: 3  next: 343  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 270  hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: 30
   vaction: 130  throwvz: -842150451  hurtable: 1  throwinjury: -842150451  decrease: -1
 cpoint_end:
<frame_end>
 
<frame> 343 Shinshi
   pic: 209  state: 9  wait: 1  next: 344  dvx: 0  dvy: 0  dvz: 0 centerx: 39  centery: 260  hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: 30
   vaction: 130  throwvz: -842150451  hurtable: 0  throwinjury: -842150451  decrease: -1
 cpoint_end:
<frame_end>
 
<frame> 344 Shinshi
   pic: 210  state: 9  wait: 1  next: 345  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 255   hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: 30
   vaction: 130  throwvz: -842150451  hurtable: 0  throwinjury: -842150451  decrease: -1
 cpoint_end:
<frame_end>
 
<frame> 345 Shinshi
   pic: 211  state: 9  wait: 1  next: 346  dvx: 0  dvy: 0  dvz: 0 centerx: 39  centery: 250  hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: 30
   injury: 40 vaction: 132  throwvz: -842150451  hurtable: 0  throwinjury: -842150451  decrease: -1
 cpoint_end:
<frame_end>
 
<frame> 346 Shinshi
   pic: 212  state: 9  wait: 2  next: 347  dvx: 0  dvy: 0  dvz: 0 centerx: 39  centery: 240  hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: 30
   vaction: 130  throwvz: -842150451  hurtable: 0  throwinjury: -842150451  decrease: -1
 cpoint_end:
<frame_end>
 
<frame> 347 Shinshi
   pic: 212  state: 9  wait: 1  next: 348  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 230   hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: 30
   vaction: 130  throwvz: -842150451  hurtable: 0  throwinjury: -842150451  decrease: -1
 cpoint_end:
<frame_end>
 
<frame> 348 Shinshi
   pic: 212  state: 9  wait: 1  next: 349  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 220   hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: 30
   vaction: 130  throwvz: -842150451  hurtable: 0  throwinjury: -842150451  decrease: -1
 cpoint_end:
<frame_end>
 
<frame> 350 Shinshi
   pic: 213  state: 9  wait: 1  next: 351  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 210   hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: 30
   vaction: 130  throwvz: -842150451  hurtable: 0  throwinjury: -842150451  decrease: -1
 cpoint_end:
<frame_end>
 
<frame> 351 Shinshi
   pic: 214  state: 9  wait: 2  next: 352  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 200   hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: 30
   vaction: 130  throwvz: -842150451  hurtable: 0  throwinjury: -842150451  decrease: -1
 cpoint_end:
<frame_end>
 
<frame> 352 Shinshi
   pic: 215  state: 9  wait: 2  next: 353  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 190  hit_a: 0  hit_d: 0  hit_j: 0
    cpoint:
      kind: 1  x: 41  y: 35
      injury: 5  vaction: 132  throwvz: -842150451  hurtable: 0  throwinjury: -842150451  decrease: -3
     cpoint_end:
    itr:
      kind: 0  x: 41  y: 80  w: 30  h: 20  dvx: 1 dvy: 12  fall: 70  vrest: 15  bdefend: 60  injury: 10  
   itr_end:
<frame_end>
 
<frame> 353 Shinshi
   pic: 215  state: 9  wait: 1  next: 354  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 180   hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: 30
   vaction: 130  throwvz: -842150451  hurtable: 0  throwinjury: -842150451  decrease: -1
 cpoint_end:
<frame_end>
 
<frame> 354 Shinshi
   pic: 215  state: 9  wait: 1  next: 355  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 170   hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: 30
   vaction: 130  throwvz: -842150451  hurtable: 0  throwinjury: -842150451  decrease: -3
 cpoint_end:
<frame_end>
 
<frame> 355 Shinshi
   pic: 216  state: 9  wait: 1  next: 356  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 150   hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: 30
   vaction: 130  throwvz: -842150451  hurtable: 0  throwinjury: -842150451  decrease: -3
 cpoint_end:
<frame_end>
 
<frame> 356 Shinshi
   pic: 217  state: 9  wait: 1  next: 357  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 130  hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: 35
   vaction: 130  throwvz: -842150451  hurtable: 0  throwinjury: -842150451  decrease: -3
 cpoint_end:
<frame_end>
 
<frame> 357 Shinshi
   pic: 218  state: 9  wait: 1  next: 358  dvx: 0  dvy: 0  dvz: 0 centerx: 39  centery: 105  hit_a: 0  hit_d: 0  hit_j: 0
 cpoint:
   kind: 1  x: 39  y: 35
   vaction: 130  throwvz: -842150451  hurtable: 0  throwinjury: -842150451  decrease: -3
 cpoint_end:
<frame_end>
 
<frame> 358 Shinshi
   pic: 219  state: 9  wait: 6  next: 359  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 80  hit_a: 0  hit_d: 0  hit_j: 0
    cpoint:
      kind: 1  x: 41  y: 35
      injury: 65  vaction: 132  throwvz: -842150451  hurtable: 0  throwinjury: -842150451  decrease: -3
     cpoint_end:
    itr:
      kind: 0  x: 41  y: 80  w: 30  h: 20  dvx: 1 dvy: 12  fall: 70  vrest: 15  bdefend: 60  injury: 10  
   itr_end:
<frame_end>
 
<frame> 359 Shinshi
   pic: 220  state: 9  wait: 3  next: 360  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 80  hit_a: 0  hit_d: 0  hit_j: 0
    cpoint:
      kind: 1  x: 41  y: 35
      injury: 20  vaction: 132  throwvz: -842150451  hurtable: 0  throwinjury: -842150451  decrease: -3
     cpoint_end:
    itr:
      kind: 0  x: 41  y: 80  w: 30  h: 20  dvx: 1 dvy: 12  fall: 70  vrest: 15  bdefend: 60  injury: 5  
   itr_end:
<frame_end>
 
<frame> 360 Shinshi
   pic: 221  state: 9  wait: 3  next: 361  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 80  hit_a: 0  hit_d: 0  hit_j: 0
    cpoint:
      kind: 1  x: 41  y: 35
      injury: 20  vaction: 132  throwvz: -842150451  hurtable: 0  throwinjury: -842150451  decrease: -3
     cpoint_end:
    itr:
      kind: 0  x: 41  y: 80  w: 30  h: 20  dvx: 1 dvy: 12  fall: 70  vrest: 15  bdefend: 60  injury: 5  
   itr_end:
<frame_end>
 
<frame> 361 Shinshi
   pic: 222  state: 3  wait: 3  next: 362  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 22  y: 14  w: 30  h: 65
   bdy_end:
<frame_end>
 
<frame> 362 Shinshi
   pic: 223  state: 3  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 46  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
   itr:
      kind: 0  x: 40  y: -2  w: 41  h: 51  dvx: 2  dvy: -2  fall: 70  arest: 15  bdefend: 60  injury: 50  
   itr_end:
   bdy:
      kind: 0  x: 31  y: 2  w: 27  h: 78
   bdy_end:
<frame_end>
[Image: 333wc2q.png]

only the past knows how the future looks like ~ HW
Reply
Thanks given by:
#12
Well we've already anwered it...
Reply
Thanks given by:
#13
what where ??
[Image: 333wc2q.png]

only the past knows how the future looks like ~ HW
Reply
Thanks given by:
#14
Well, maybe You've deleted that thread.

You may delete decrease...
Reply
Thanks given by:
#15
frame 218 is stop running and thats int he running if he catches someone i mean after the second HIT should i send you my sasuke to try it out ???
[Image: 333wc2q.png]

only the past knows how the future looks like ~ HW
Reply
Thanks given by:
#16
By the way, Alblaka, no, itr:8 does not teleport something to something else's exact spot. It merely moves it so that the shadows line up.

As for values, try copying them off Deep's DvAJA attack.
FOLLOW THE RULES!

LFE Forum Rules (Click to View)
Grand Fonic Hymn - Orchestral Arrangement. Arranged by me. I promise it's not horribad.
Reply
Thanks given by:
#17
does somebody even tried this data ill upload it so you can try it

here
this is the full char but with the bug that i can´´t solve the input is

d up a


Attached Files
.rar   sasuke - Kopie (3).rar (Size: 223.83 KB / Downloads: 63)
[Image: 333wc2q.png]

only the past knows how the future looks like ~ HW
Reply
Thanks given by:
#18
(05-06-2009, 02:49 AM)Drahcir Wrote:  By the way, Alblaka, no, itr:8 does not teleport something to something else's exact spot. It merely moves it so that the shadows line up.

As for values, try copying them off Deep's DvAJA attack.

Wrong, it sends your center-points to the enemys center-points.
That IS the same position, but depending on the sprites it can look different sometimes ^^ And the shadows are displayed on the center-coordinates, the fact, that they match is a proof for my argument ;)
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:
#19
man can you just solve this probleme ??
[Image: 333wc2q.png]

only the past knows how the future looks like ~ HW
Reply
Thanks given by:
#20
(05-06-2009, 08:05 AM)Headstrong Warrior Wrote:  man can you just solve this probleme ??
Can you simply relax for once? kthx.

And, btw, did you ever think that your decrease-tags might be redundant?
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
Reply
Thanks given by:




Users browsing this thread: 3 Guest(s)