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(05-15-2009, 05:52 PM)Reaper Wrote: I guess I will do it like you, writing while testing.:P
- LF2 is crashingwtf? I only have 4 modded characters.( deleting very many files)
Quote:- shadow grab: cool attack, the sprites suck but anway.Yeh, the sprites are sucky, but it was annoying/difficult enough to (mostly) debug all the interaction between Nohan and his henchmen
- focus blast: come on, a bit editing of just resized images should be possible. Just a little rendering. Anytime I want to do it he does the d + a attack, but maybe that is just me. Would be cool, if the shadow would "transform" into the explosion, but I konw, you aren't a spriter.
- shadow drop: can't see the sprite anymore... Maybe it should be a bit smaller as the explosion also is very small.

Quote:-Shadow fist: cool. Very strong with that many allies, but as they all disappear when the char gets hit, its ok. It just looks a bit strange if you do that move just to cast allies and not do hit the enemy.
I would have choosen better sprites, but Bat doesn't gives you much...
Quote:- mera-Shadow: Ah, it doesn't die! Nah, just kidding. It is quite fun to fight against them, but one of its teleports also uses those black shadow. That would be ok, if the sprite wouldn't be so boring. I mean, almost every attack uses it.i know, you already said it 5000x times XD
Quote:- Nachtmahr: Ah, lagging. Nevertheless very cool idea. I thought together with the heal move it would be overpowered, but I was wrong.BEFORE i added the timer it was overpowered... 200 shadows vs 1 enemy XD
Quote:- up to here, very cool, sprites suck( because its the same all the time).How i should change him?
Before I forget: Maybe change the normal shadow a bit. Same colour as Justin is boring.
The darkness of the sprites is equal to the char's "shadow power" > Nohan bright, Mera-Shadow > dark, Pure Shadow > REALLY DARK... etc
I can't make Justin's sprites darker (he would seem to be a black point AND it wouldn't fit into upper row), he doesn't have RBG-Color, so i can't replace the colors wel (and in that darkness the color is kinda ignored anyway)... Not much choice :/
Quote:-Pure shadow:It's a strange little bug (fixed, btw, noted it ca. 20 minutes after release):
-reading: sounds awesome!
- hm... when I use run+jump, he transforms back and the bright version disappears. When he tries to transform to the shadow again, the explosion comes and he is normal again. O sometimes the vulnerable version stays and explodes after some time, then I can get two vulnerable versions. And the com stays there.
The teleport seems to teleport him by y: -5, which means he will "fall" after the teleport attack... Stupidly, the "landing back on ground" frame is the same as "Transform back to Normal form while getting up from lying" frame
Fixed that with setting a new frame for lying-get-upQuote:- shadow drive: cool.It's DIVE XD
Quote:- ambush+trap: can't see the attack anymore( can I say:"Ich kann nicht mehr sehen" in english?), but still cool.The problem is, the attack T3's ALWAYS target the same enemy... Opointing more = more attacks at the same enemy... Due it are kind:3-attacks that would look really creepy (the enemy would get grapped multiple times within a few frames).
- chaos pentagramm: I liked the normal version, I like this one, too.
- damned grounds: sprites suck, but good. YOu don't really get that the whole ground is damned Funny: If the enemy is in a corner of the bg, he can fly out of the air into the shadow he came out. Or maybe it just looks like that. You could make more of them for different enemies, but you can also leave it as it is.
After THIS shadowdrop the enemy will reappear in some distance. That allows the attack T3s to target new enemies... Otherwise the ENTIRE attack would only target one single enemy

Quote:Would be cool, if the enemy could fall into the ground instead of just disappearing.It's difficult to make T0 objects going below the ground level, imo...
Quote:- black out: that was it? Way too short! Make it longer! I don't think they have to get into one of these black things in the end but I don't know. Also you COULD make the attacks from the shadows a bit more random. I personally don't like permanently taking damage, but it is up to you.If i make it longer, most people will complain "Uhhh, so long moves are boring!". Also i cannot reduce the injury tag below 1, so "longer move"="massively more damage". Due to the atttack can't be blocked and hit everywhere the damage has to be low...
You mean "random attacks" as in the "randomness" of the Ground Shadow? Randomness and LF2 aren't really compatible
At least not without HEXQuote:Maybe I forgot the balancing a bit, because I mainly played in VS-mode against myself to test all attacks. Sorry, but I have to work on my char, too.No problem ^^
Quote:conclusion: good char, great and original main idea, sprites suck( but wtf).Thx ^^
Quote:One thing you really should improve: If you use this shadow so often, try to make at least this time a good sprite! Or a sprite that isn't that boring. I haven't got time to do a good one, but even if you just make fog in photofiltre,then set down the brightness:Uhm, the pic looks exactly like my sprite... you changed something?
try it out a bit. My one is horrible but just to show you what I mean. Of course it can also stay black, but not how it is now.
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wtf? I only have 4 modded characters.( deleting very many files)![[Image: nohanshadowb.png]](http://img32.imageshack.us/img32/3066/nohanshadowb.png)