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[solved] activation object
#6
So umh, wait.....
Speaking about "wait", the wait-value is 0. In general, 0 is always bad when you try to time stuff correctly. Besides that the object should get some time to be hit by another object, so I'd say (assuming I understood your code correctly) the wait in frame 23 should be around 5. Furthermore, you want this itr in the char react with the t3-object? itr/k:9 is generally a bad idea to use in characters because they'll die if they're hit. Shouldn't it be the other way round? t3 gets an itr & your char gets the special bdy?

Bah, I'm starting to confuse myself.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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Messages In This Thread
[solved] activation object - by vandesdelca - 05-22-2009, 05:35 AM
RE: activation object - by WoodySmasher - 05-22-2009, 06:01 AM
RE: activation object - by vandesdelca - 05-22-2009, 07:06 AM
RE: activation object - by Alblaka - 05-22-2009, 07:13 AM
RE: activation object - by vandesdelca - 05-22-2009, 07:51 AM
RE: activation object - by Silverthorn - 05-22-2009, 09:05 AM
RE: activation object - by vandesdelca - 05-22-2009, 09:10 AM
RE: activation object - by vandesdelca - 05-24-2009, 11:30 AM



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