05-22-2009, 09:05 AM
So umh, wait.....
Speaking about "wait", the wait-value is 0. In general, 0 is always bad when you try to time stuff correctly. Besides that the object should get some time to be hit by another object, so I'd say (assuming I understood your code correctly) the wait in frame 23 should be around 5. Furthermore, you want this itr in the char react with the t3-object? itr/k:9 is generally a bad idea to use in characters because they'll die if they're hit. Shouldn't it be the other way round? t3 gets an itr & your char gets the special bdy?
Bah, I'm starting to confuse myself.
Speaking about "wait", the wait-value is 0. In general, 0 is always bad when you try to time stuff correctly. Besides that the object should get some time to be hit by another object, so I'd say (assuming I understood your code correctly) the wait in frame 23 should be around 5. Furthermore, you want this itr in the char react with the t3-object? itr/k:9 is generally a bad idea to use in characters because they'll die if they're hit. Shouldn't it be the other way round? t3 gets an itr & your char gets the special bdy?
Bah, I'm starting to confuse myself.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt