Hi All,
If anybody had noticed before, I uploaded an attempt to fix the DLL offsets so that it could be compatibile to work with the 'Num-Original' LF2 EXE about two weeks ago, because most crucial (big) EXE edits posted in this sub-forum are made in the 'Num-Original' EXE (even though Silva had made it clear that the EXE mods should be made in the No-Num version)
. That attempt was buggy, and quickly failed when I tested it.
However, today I am proud to present a working, 'Num-Original' compatible DLL. Even though I have modified it for my customized version of Tomny's 'Frame 0-799' EXE, I also tested it thoroughly in the original, 'Num-Original' EXE, and it works perfectly. I have therefore concluded that the edits Tomny made in order to create the 'Frame 0-799' EXE are located at the bottom empty space of the EXE (therefore, it did not screw up any of the previous, original offsets).
In summary of all my previous chatter, I have created a Num-Compatible DLL. The build files are attached to the bottom of this post.
Note to Genevrier: In the future, please make any updates/edits to the Little Fighter 2 DLL on both the No-Num compatible DLL and the Num-Original compatible DLL I attached here. Thanks.
@Silva VV
Alright, alright, no need to get mean
. Maybe Genevrier will do it.
~Solomon Leung
If anybody had noticed before, I uploaded an attempt to fix the DLL offsets so that it could be compatibile to work with the 'Num-Original' LF2 EXE about two weeks ago, because most crucial (big) EXE edits posted in this sub-forum are made in the 'Num-Original' EXE (even though Silva had made it clear that the EXE mods should be made in the No-Num version)
. That attempt was buggy, and quickly failed when I tested it.However, today I am proud to present a working, 'Num-Original' compatible DLL. Even though I have modified it for my customized version of Tomny's 'Frame 0-799' EXE, I also tested it thoroughly in the original, 'Num-Original' EXE, and it works perfectly. I have therefore concluded that the edits Tomny made in order to create the 'Frame 0-799' EXE are located at the bottom empty space of the EXE (therefore, it did not screw up any of the previous, original offsets).
In summary of all my previous chatter, I have created a Num-Compatible DLL. The build files are attached to the bottom of this post.
Note to Genevrier: In the future, please make any updates/edits to the Little Fighter 2 DLL on both the No-Num compatible DLL and the Num-Original compatible DLL I attached here. Thanks.
@Silva VV
Alright, alright, no need to get mean
. Maybe Genevrier will do it. ~Solomon Leung
<div style="background-image:url('http://f.imagehost.org/0086/Fill.png'); filter:alpha(opacity=70); border-top:1px solid #000000; border-right:1px solid #000000; border-left: 1px solid #000000; border-bottom: 1px solid #000000"> <table border="0" width="100%"><tr><td width="500"><img src=http://g.imagehost.org/0170/FORUM_SIGNATURE.png opacity="1" alt="Little Fighter Code Lyoko"></td><td width="30"><img src="http://www.antoninasdesigns.com/images/real-gray-square.gif" width="1" height="100"></td><td><font face=monotype corsiva><font color=#0A298F><font size="4"><b><i>~Solomon Leung</size><br><font size="2">P.S. I Just Lost <a href="http://www.losethegame.org" target="_blank" style="text-decoration: none"><font color=#0A298F>The Game</font></a></b></i></font></font></size></td></tr></table></div>

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