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[solved] Something weird keeps happening with the picked and caught frames
#4
Wanna know why? The 'Y-value' on your 'itr/kind3' for that sand attack too high (or low, whatever). It hits the character "underground". According to my understanding, LF2 engine associates all altitudes not at "ground level" to "in the air", and therefore forces the character to into the 'Jumping' frame. Basically, your character is "floating" around in a negative space :D.

Here's the basic solution.

Solution: Reduce the 'Y-value' on the 'Cpoint' and 'Itr/Kind3' frames on your sand attack.


~Solomon Leung
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RE: Something weird keeps happening with the picked and caught frames - by 1477 - 05-29-2009, 09:43 PM



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