Wanna know why? The 'Y-value' on your 'itr/kind3' for that sand attack too high (or low, whatever). It hits the character "underground". According to my understanding, LF2 engine associates all altitudes not at "ground level" to "in the air", and therefore forces the character to into the 'Jumping' frame. Basically, your character is "floating" around in a negative space .
Here's the basic solution.
Solution: Reduce the 'Y-value' on the 'Cpoint' and 'Itr/Kind3' frames on your sand attack.
~Solomon Leung
Here's the basic solution.
Solution: Reduce the 'Y-value' on the 'Cpoint' and 'Itr/Kind3' frames on your sand attack.
~Solomon Leung
<div style="background-image:url('http://f.imagehost.org/0086/Fill.png'); filter:alpha(opacity=70); border-top:1px solid #000000; border-right:1px solid #000000; border-left: 1px solid #000000; border-bottom: 1px solid #000000"> <table border="0" width="100%"><tr><td width="500"><img src=http://g.imagehost.org/0170/FORUM_SIGNATURE.png opacity="1" alt="Little Fighter Code Lyoko"></td><td width="30"><img src="http://www.antoninasdesigns.com/images/real-gray-square.gif" width="1" height="100"></td><td><font face=monotype corsiva><font color=#0A298F><font size="4"><b><i>~Solomon Leung</size><br><font size="2">P.S. I Just Lost <a href="http://www.losethegame.org" target="_blank" style="text-decoration: none"><font color=#0A298F>The Game</font></a></b></i></font></font></size></td></tr></table></div>