ASM-Code:
itr_effect_fall proc mov eax,dword ptr ss:[esp+0Ch] mov eax,dword ptr ds:[eax+2Ch] cmp eax,7 je short no_injure cmp eax,8 je short fall cmp eax,9 je short change_team mov eax,dword ptr ds:[esi+edi*4+194h] jmp dword ptr [ef_r1] r3: jmp dword ptr [ef_r3] change_team: mov eax, dword ptr ss:[esp+4] mov eax, dword ptr ds:[esi+eax*4+194h] push ecx mov ecx, dword ptr ds:[eax+364h] mov eax,dword ptr ds:[esi+edi*4+194h] mov edx,dword ptr ds:[eax+368h] ; this line isn't needed, but i left it anyway mov dword ptr ds:[eax+364h],ecx pop ecx jmp dword ptr [ef_r2] no_injure: mov eax,dword ptr ds:[esi+edi*4+194h] mov edx,dword ptr ds:[eax+368h] cmp dword ptr ds:[edx+6F8h],3 je short r3 jmp dword ptr [ef_r2] fall: mov eax,dword ptr ds:[esi+edi*4+194h] mov edx,dword ptr ds:[eax+368h] cmp dword ptr ds:[edx+6F8h],3 je short r3 mov dword ptr ds:[eax+0B0h],50h jmp dword ptr [ef_r2] itr_effect_fall endp |
TheNave asked me to help him make an effect which changes the an enemies team to your team... So I did :D.
Just replace the itr_effect_fall thing in generic.inc with this one. When you use effect 9, and someone gets hit, it changes team.
Enjoy! report any bugs.
10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.