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[CHAR] Jamel - John's little bro
#17
(06-04-2009, 11:11 AM)HappyHouR Wrote:  Jamel is cretive ,neat and cool character, but its hard for me to pull some his moves(LEGENDARY SPELLS).i get it wrong with the other spells.i guess it should be like that.

There is a mean twist with the legendary spells...
Up to now, only Nave seemed to got the hidden hint in the Readme, regarding the Armageddon spell etc...

(06-04-2009, 11:11 AM)HappyHouR Wrote:  about the elements u can spawn about 100 i guess but they will still lose to 1 bandit and only keep him busy which is good cause it not stupidy overpower spawns stuff.also spawning elelment thing .
Kinda ^^ If you don't move, but spawn massive elements, due to enemy AI the elements won't move away from your screen... The water elements cannot deal real damage anyway, and the Fire Elements often blow themselves up while waiting for a foe entering the screen, so spamming elementals is, as you said, probably not the best tactic XD

(06-04-2009, 11:11 AM)HappyHouR Wrote:  u should reduce the mp cost bit or maybe am wrong .

10 elements from meaning like 10 from each ? earth water fire wind = that 40 his neat and cool but hard for more to pull his moves. 10 elements from meaning like 10 from each ? earth water fire wind = that 40?
.
Nope, i meant EACH move takes TEN elementals from the specific element ^^ So 10 Fire for Armageddon, 10 Wind for Tornado etc... and due to the mean twist and the difficult task to make 10 Elementals not getting killed immeadeantly by foes, the Legendary Spells seem to bnot be overpowered :D

(06-04-2009, 11:11 AM)HappyHouR Wrote:  about the custom moves.my idea is an invisable ball that transform into character + coruse u set his hp to 10.i know he will gain hp with time.
Hmmm... would be a nice DC exercise to make a into-enemy-transform-ball ^^ only read some tuts about creating that.
But making a char with 10 hp, which will likely be only a bandit/hunter is kinda nonsense... at least it would be highly underpowered, exspecially, if you have to use elementals (as normal spells) to perform this one ^^

(06-04-2009, 11:11 AM)HappyHouR Wrote:  another idea use attack name terror . by that i mean spawn character that last few seconds and has state 14 wait 0 in one frame of the wallking frames. lol it cause com player to run away .
Won't work...
It would only work, if EVERY char on your side of field would go to state:14... otherwise the enemies will ignore the char and simply attack you ^^
But the idea of an "enemy-scaring" spell would be surely awesome XD

(06-04-2009, 11:11 AM)HappyHouR Wrote:  size=largek guess u dont need quality sprite for basic actions (run wallk and etc)for jamel (i mean his body and move not the balls& attack sprites) cause hes super creative character and itbackup for his body sprites(basic actions).

sorry about bitching about his look (green hair??? lol).
Honestly, i used the RPG and some other tools... the violet body + green hair was the best possible of the 5 channel-choices XD Otherwise i would have had a green coat with violet hair XD
(06-04-2009, 11:11 AM)HappyHouR Wrote:  it was because that
In general i dont like people repaint the 10 main heros.they still look similar and sometimes ugly.
Like people with green hairs? XD
(06-04-2009, 11:11 AM)HappyHouR Wrote:  i do prefer copy paste sprite characters. like Felix from lf2-rn
which is a bat character with sunglasses and green freaze body .
I think, P&C chars are worse then recoloured ones... on the one hand, they look even more similar to the normal chars (exspecially to that guy, they got the head from) and it's way more work to C&P every darn of the 150+ general sprites...
And, btw: This char is (stroy) the brother of John, so i WANTER him to look similar ^^



(06-04-2009, 01:44 PM)TheNave Wrote:  
(06-04-2009, 06:04 AM)Alblaka Wrote:  And thx, that you FIGURED and not DCed them out XD
*cough* uhm, yes, whatever rolleyes

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Messages In This Thread
[CHAR] Jamel - John's little bro - by Alblaka - 06-02-2009, 06:19 PM
RE: [CHAR] Jamel - John's little bro - by Alblaka - 06-02-2009, 06:44 PM
RE: [CHAR] Jamel - John's little bro - by Ascor - 06-02-2009, 07:33 PM
RE: [CHAR] Jamel - John's little bro - by Alblaka - 06-02-2009, 08:17 PM
RE: [CHAR] Jamel - John's little bro - by Alblaka - 06-02-2009, 08:24 PM
RE: [CHAR] Jamel - John's little bro - by Alblaka - 06-02-2009, 08:39 PM
RE: [CHAR] Jamel - John's little bro - by 1477 - 06-02-2009, 11:32 PM
RE: [CHAR] Jamel - John's little bro - by Alblaka - 06-03-2009, 02:30 PM
RE: [CHAR] Jamel - John's little bro - by TheNave - 06-03-2009, 07:25 PM
RE: [CHAR] Jamel - John's little bro - by Alblaka - 06-04-2009, 06:04 AM
RE: [CHAR] Jamel - John's little bro - by Alblaka - 06-04-2009, 01:56 PM
RE: [CHAR] Jamel - John's little bro - by TheNave - 06-04-2009, 01:44 PM
RE: [CHAR] Jamel - John's little bro - by Alblaka - 06-04-2009, 04:19 PM
RE: [CHAR] Jamel - John's little bro - by Alblaka - 06-17-2009, 10:09 AM
RE: [CHAR] Jamel - John's little bro - by Danger - 08-26-2009, 08:22 AM
RE: [CHAR] Jamel - John's little bro - by vinz22 - 06-24-2013, 12:20 AM
RE: [CHAR] Jamel - John's little bro - by Alblaka - 06-26-2013, 08:59 AM
RE: [CHAR] Jamel - John's little bro - by vinz22 - 06-26-2013, 04:23 PM
RE: [CHAR] Jamel - John's little bro - by JT-EX - 06-26-2014, 11:27 PM



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