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Control over a ball probelm
#5
Character summons initial ball with ik:8 (that opoints a t:0 every frame).
Character later summons another ball that has an ik:8 that corresponds with the bdy of the t:0 summoned by the initial ik:8 ball.
The second ball teleports to the initial ball and opoints a second t:0 that corresponds to the initial ball's ik:8.

Easy.
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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Messages In This Thread
Control over a ball probelm - by Madara Uchiha - 06-13-2009, 08:15 AM
RE: Control over a ball probelm - by TheNave - 06-13-2009, 08:29 AM
RE: Control over a ball probelm - by Azriel - 06-13-2009, 08:50 AM
RE: Control over a ball probelm - by JossuaDC - 06-13-2009, 09:03 AM



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