06-18-2009, 08:12 PM
For the combos, maybe an idea. You could introduce (warning SF) high kick, med kick and low kick.
The high kick would kick the opponent upwards so he flies into the air, med kick kicks him further away and low kick to the ground.
Just giving ideas/inspiration.
The high kick would kick the opponent upwards so he flies into the air, med kick kicks him further away and low kick to the ground.
Just giving ideas/inspiration.
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